[Author]
Author = FaZer Missions
[Description]
Description = It's time to team up with your old pals Michael and Franklin, to stop the back-stabbing Dax from elaborating any further. But this time, the stakes are higher than ever. Journey with Lamar to the blistering desert, where the Fooliganz are working tirelessly, and the sales of Pharmaceuticals have been skyrocketing at an alarming rate. (Difficulty - Hard)
[Objectives]
Objectivescount = 77

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 7.643695
Objectives[0]positionY = 541.3067
Objectives[0]positionZ = 176.0283
Objectives[0]Heading = 329.2579
Objectives[0]model = p_franklin_02
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = Grenade
Objectives[0]Weapon1 = PoolCue
Objectives[0]Weapon2 = AssaultrifleMk2
Objectives[0]Weapon3 = MicroSMG
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 19.61239
Objectives[0]mission_Actors[0]positionY = 536.2311
Objectives[0]mission_Actors[0]positionZ = 170.0542
Objectives[0]mission_Actors[0]Heading = 265
Objectives[0]mission_Actors[0]String_Name = a_c_chop
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 4194021054
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_DOG_SITTING_RETRIEVER
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 18.73758
Objectives[0]mission_Actors[1]positionY = 523.0668
Objectives[0]mission_Actors[1]positionZ = 170.2275
Objectives[0]mission_Actors[1]Heading = 181.2977
Objectives[0]mission_Actors[1]String_Name = ig_tanisha
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 24
Objectives[0]mission_Actors[2]positionX = 1172.518
Objectives[0]mission_Actors[2]positionY = 2697.892
Objectives[0]mission_Actors[2]positionZ = 37.98743
Objectives[0]mission_Actors[2]Heading = 179.2765
Objectives[0]mission_Actors[2]String_Name = ig_lamardavis_02
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = MicroSMG
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = True
Objectives[0]mission_Actors[2]Task_List[0]Type = UseMoblePhone
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 1169.648
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 2695.258
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 37.29342
Objectives[0]mission_Actors[2]Task_List[0]time = 7
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = 640.3275
Objectives[0]mission_Vehicles[0]positionY = 2712.18
Objectives[0]mission_Vehicles[0]positionZ = 41.10957
Objectives[0]mission_Vehicles[0]Heading = 182.0451
Objectives[0]mission_Vehicles[0]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[0]Model = baller5
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicShadowSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2401.485
Objectives[0]mission_Vehicles[1]positionY = 3312.338
Objectives[0]mission_Vehicles[1]positionZ = 47.05034
Objectives[0]mission_Vehicles[1]Heading = 200.2054
Objectives[0]mission_Vehicles[1]Name = Torero XO
Objectives[0]mission_Vehicles[1]Model = torero2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1637.343
Objectives[0]mission_Vehicles[2]positionY = 3740.539
Objectives[0]mission_Vehicles[2]positionZ = 33.87862
Objectives[0]mission_Vehicles[2]Heading = 305.143
Objectives[0]mission_Vehicles[2]Name = Deviant
Objectives[0]mission_Vehicles[2]Model = deviant
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicCandyRed
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 5
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1378.496
Objectives[0]mission_Vehicles[3]positionY = 3599.344
Objectives[0]mission_Vehicles[3]positionZ = 34.35693
Objectives[0]mission_Vehicles[3]Heading = 191.5555
Objectives[0]mission_Vehicles[3]Name = Journey II
Objectives[0]mission_Vehicles[3]Model = journey2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicOrange
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicCream
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 12
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 328.3303
Objectives[0]mission_Vehicles[4]positionY = 3571.451
Objectives[0]mission_Vehicles[4]positionZ = 33.88102
Objectives[0]mission_Vehicles[4]Heading = 350.8871
Objectives[0]mission_Vehicles[4]Name = Mogul
Objectives[0]mission_Vehicles[4]Model = mogul
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = True
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 377.8838
Objectives[0]mission_Vehicles[5]positionY = 3590.412
Objectives[0]mission_Vehicles[5]positionZ = 32.77662
Objectives[0]mission_Vehicles[5]Heading = 9.959651
Objectives[0]mission_Vehicles[5]Name = Journey II
Objectives[0]mission_Vehicles[5]Model = journey2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicDarkBeechwood
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 13.97676
Objectives[0]mission_Vehicles[6]positionY = 545.9566
Objectives[0]mission_Vehicles[6]positionZ = 175.5451
Objectives[0]mission_Vehicles[6]Heading = 23.80416
Objectives[0]mission_Vehicles[6]Name = Buffalo STX
Objectives[0]mission_Vehicles[6]Model = buffalo4
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 32
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[1] = 5
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[1] = 6
Objectives[0]mission_Vehicles[6]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[6]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[6]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[7]positionX = 9.02361
Objectives[0]mission_Vehicles[7]positionY = 543.1462
Objectives[0]mission_Vehicles[7]positionZ = 175.0326
Objectives[0]mission_Vehicles[7]Heading = 62.47528
Objectives[0]mission_Vehicles[7]Name = Zeno
Objectives[0]mission_Vehicles[7]Model = zeno
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicGarnetRed
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicCandyRed
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 3
Objectives[0]mission_Vehicles[7]LockedForPlayer = True
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 24
Objectives[0]mission_Props[0]Model = hei_prop_sync_door01b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 579.3129
Objectives[0]mission_Props[0]positionY = 4744.183
Objectives[0]mission_Props[0]positionZ = -58.95628
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = hei_prop_sync_door01b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 579.4511
Objectives[0]mission_Props[1]positionY = 4744.124
Objectives[0]mission_Props[1]positionZ = -58.95628
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = hei_prop_hei_keypad_02
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 386.5847
Objectives[0]mission_Props[2]positionY = 3584.497
Objectives[0]mission_Props[2]positionZ = 32.42149
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 172.5
Objectives[0]mission_Props[3]Model = hei_prop_hei_keypad_02
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 386.7064
Objectives[0]mission_Props[3]positionY = 3584.482
Objectives[0]mission_Props[3]positionZ = 32.42149
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 172.5
Objectives[0]mission_Props[4]Model = hei_prop_heist_cutscene_doorc_l
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 3549.152
Objectives[0]mission_Props[4]positionY = 3658.944
Objectives[0]mission_Props[4]positionZ = 28.25453
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -12.5
Objectives[0]mission_Props[5]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 3551.55
Objectives[0]mission_Props[5]positionY = 3658.395
Objectives[0]mission_Props[5]positionZ = 28.25453
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -12.5
Objectives[0]mission_Props[6]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 3549.603
Objectives[0]mission_Props[6]positionY = 3658.744
Objectives[0]mission_Props[6]positionZ = 28.25453
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -12.5
Objectives[0]mission_Props[7]Model = hei_prop_heist_cutscene_doorc_l
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 3565.935
Objectives[0]mission_Props[7]positionY = 3684.456
Objectives[0]mission_Props[7]positionZ = 28.25453
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -12.5
Objectives[0]mission_Props[8]Model = hei_prop_heist_cutscene_doorc_l
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 3566.062
Objectives[0]mission_Props[8]positionY = 3684.383
Objectives[0]mission_Props[8]positionZ = 28.25453
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = -12.5
Objectives[0]mission_Props[9]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 3567.23
Objectives[0]mission_Props[9]positionY = 3684.305
Objectives[0]mission_Props[9]positionZ = 28.25453
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = -12.5
Objectives[0]mission_Props[10]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 3567.396
Objectives[0]mission_Props[10]positionY = 3684.224
Objectives[0]mission_Props[10]positionZ = 28.25453
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = -12.5
Objectives[0]mission_Props[11]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 3567.45
Objectives[0]mission_Props[11]positionY = 3684.022
Objectives[0]mission_Props[11]positionZ = 28.25453
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -12.5
Objectives[0]mission_Props[12]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 3567.677
Objectives[0]mission_Props[12]positionY = 3684.114
Objectives[0]mission_Props[12]positionZ = 28.25453
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = -12.5
Objectives[0]mission_Props[13]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 3567.673
Objectives[0]mission_Props[13]positionY = 3684.188
Objectives[0]mission_Props[13]positionZ = 28.25453
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = -12.5
Objectives[0]mission_Props[14]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 3567.777
Objectives[0]mission_Props[14]positionY = 3684.088
Objectives[0]mission_Props[14]positionZ = 28.25453
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = -12.5
Objectives[0]mission_Props[15]Model = prop_bs_map_door_01
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 3555.884
Objectives[0]mission_Props[15]positionY = 3684.265
Objectives[0]mission_Props[15]positionZ = 28.19122
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = -99.99992
Objectives[0]mission_Props[16]Model = prop_bs_map_door_01
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 3555.541
Objectives[0]mission_Props[16]positionY = 3660.64
Objectives[0]mission_Props[16]positionZ = 28.19122
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = 79.99997
Objectives[0]mission_Props[17]Model = hei_prop_heist_cutscene_doorc_r
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 3567.606
Objectives[0]mission_Props[17]positionY = 3684.409
Objectives[0]mission_Props[17]positionZ = 28.25453
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = -10.00001
Objectives[0]mission_Props[18]Model = hei_prop_heist_cutscene_doorc_l
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 3565.277
Objectives[0]mission_Props[18]positionY = 3684.643
Objectives[0]mission_Props[18]positionZ = 28.25453
Objectives[0]mission_Props[18]rotationX = 0
Objectives[0]mission_Props[18]rotationY = 0
Objectives[0]mission_Props[18]rotationZ = -10.00001
Objectives[0]mission_Props[19]Model = hei_prop_heist_cutscene_doorc_l
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 3565.103
Objectives[0]mission_Props[19]positionY = 3684.746
Objectives[0]mission_Props[19]positionZ = 28.25453
Objectives[0]mission_Props[19]rotationX = 0
Objectives[0]mission_Props[19]rotationY = 0
Objectives[0]mission_Props[19]rotationZ = -10.00001
Objectives[0]mission_Props[20]Model = hei_prop_heist_cutscene_doorc_l
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 3565.022
Objectives[0]mission_Props[20]positionY = 3684.556
Objectives[0]mission_Props[20]positionZ = 28.25453
Objectives[0]mission_Props[20]rotationX = 0
Objectives[0]mission_Props[20]rotationY = 0
Objectives[0]mission_Props[20]rotationZ = -10.00001
Objectives[0]mission_Props[21]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = 3566.046
Objectives[0]mission_Props[21]positionY = 3692.97
Objectives[0]mission_Props[21]positionZ = 28.20076
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = -10.00001
Objectives[0]mission_Props[22]Model = prop_ss1_14_garage_door
Objectives[0]mission_Props[22]PlaceOnGround = False
Objectives[0]mission_Props[22]FreesePosition = True
Objectives[0]mission_Props[22]positionX = 3567.535
Objectives[0]mission_Props[22]positionY = 3695.386
Objectives[0]mission_Props[22]positionZ = 28.93018
Objectives[0]mission_Props[22]rotationX = 0
Objectives[0]mission_Props[22]rotationY = 0
Objectives[0]mission_Props[22]rotationZ = -10.00001
Objectives[0]mission_Props[23]Model = prop_ss1_14_garage_door
Objectives[0]mission_Props[23]PlaceOnGround = False
Objectives[0]mission_Props[23]FreesePosition = True
Objectives[0]mission_Props[23]positionX = 3566.447
Objectives[0]mission_Props[23]positionY = 3692.814
Objectives[0]mission_Props[23]positionZ = 28.92986
Objectives[0]mission_Props[23]rotationX = 0
Objectives[0]mission_Props[23]rotationY = 0
Objectives[0]mission_Props[23]rotationZ = -10.00001
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_STUNGUN
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 584.7529
Objectives[0]mission_Pickup_Props[0]positionY = 4748.858
Objectives[0]mission_Pickup_Props[0]positionZ = -59.13697
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -90
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 8.510245
Objectives[0]mission_Pickup_Props[1]positionY = 540.8023
Objectives[0]mission_Pickup_Props[1]positionZ = 175.5276
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -30.72352
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 638.7678
Objectives[0]ObjectiveMessages[0]positionY = 2713.664
Objectives[0]ObjectiveMessages[0]positionZ = 40.34438
Objectives[0]ObjectiveMessages[0]Message = So, Lamar Davis? We didn't ever go on a job since that time I rescued you from the Sawmill.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[0]Sender = Michael
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Blue
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 1
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]FailedText = Ran out of time.
Objectives[1]Type = Timed_Section
Objectives[1]positionX = 604.7733
Objectives[1]positionY = -416.8212
Objectives[1]positionZ = 23.74491
Objectives[1]Timed_Section_Start_Timed_Section = True
Objectives[1]Timed_Section_Add_Time = False
Objectives[1]Timed_Section_Show_Time = True
Objectives[1]Timed_Section_Subtract_Time = False
Objectives[1]Timed_Section_End_Timed_Section = False
Objectives[1]Timed_Section_Min = 14
Objectives[1]Timed_Section_Sec = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 2442.516
Objectives[2]positionY = 2500.882
Objectives[2]positionZ = 41.02951
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CM22_START_TRACK_5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get in your ~b~Buffalo
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -833.4658
Objectives[3]positionY = -227.2017
Objectives[3]positionZ = 36.10666
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = 2454.269
Objectives[4]positionY = 2496.357
Objectives[4]positionZ = 41.01342
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_CM22_DRIVING
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Pick up ~g~Lamar
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 0
Objectives[5]ColorG = 128
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 1172.665
Objectives[5]positionY = 2695.401
Objectives[5]positionZ = 36.86525
Objectives[5]Heading = 179.2765
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = True
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1174.727
Objectives[6]positionY = 2702.934
Objectives[6]positionZ = 37.1781
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 1
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = 14.85771
Objectives[6]Task_List[0]PositionY = 549.2938
Objectives[6]Task_List[0]PositionZ = 175.7803
Objectives[6]Task_List[0]Speed = 3
Objectives[6]Task_List[0]SeatIndex = -2
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 2477.866
Objectives[7]positionY = 2487.262
Objectives[7]positionZ = 41.1449
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_CM22_DRIVING_MD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Drive to the ~y~Liquor Ace
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 1399.733
Objectives[8]positionY = 3605.661
Objectives[8]positionZ = 33.98091
Objectives[8]Heading = -70
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 75
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = 2514.221
Objectives[9]positionY = 2482.177
Objectives[9]positionZ = 38.25076
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_CM22_MED_INTENSITY
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Steal Dax's ~b~Truck
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 0
Objectives[10]ColorG = 0
Objectives[10]ColorB = 255
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 1378.845
Objectives[10]positionY = 3599.531
Objectives[10]positionZ = 33.90378
Objectives[10]Heading = -165
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 2.5
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 11
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 1377.294
Objectives[10]mission_Actors[0]positionY = 3597.843
Objectives[10]mission_Actors[0]positionZ = 34.88166
Objectives[10]mission_Actors[0]Heading = 245
Objectives[10]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 500
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Stationary
Objectives[10]mission_Actors[0]weapon = Pistol
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 1396.288
Objectives[10]mission_Actors[1]positionY = 3599.968
Objectives[10]mission_Actors[1]positionZ = 35.00588
Objectives[10]mission_Actors[1]Heading = 155
Objectives[10]mission_Actors[1]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 500
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Stationary
Objectives[10]mission_Actors[1]weapon = Pistol
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 1393.818
Objectives[10]mission_Actors[2]positionY = 3598.374
Objectives[10]mission_Actors[2]positionZ = 38.91084
Objectives[10]mission_Actors[2]Heading = 190
Objectives[10]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 500
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Stationary
Objectives[10]mission_Actors[2]weapon = Pistol
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 1403.683
Objectives[10]mission_Actors[3]positionY = 3601.607
Objectives[10]mission_Actors[3]positionZ = 38.9119
Objectives[10]mission_Actors[3]Heading = 205
Objectives[10]mission_Actors[3]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 500
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Stationary
Objectives[10]mission_Actors[3]weapon = Pistol
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 1390.8
Objectives[10]mission_Actors[4]positionY = 3603.004
Objectives[10]mission_Actors[4]positionZ = 34.98091
Objectives[10]mission_Actors[4]Heading = 205
Objectives[10]mission_Actors[4]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 500
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Stationary
Objectives[10]mission_Actors[4]weapon = Pistol
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 1391.648
Objectives[10]mission_Actors[5]positionY = 3606.254
Objectives[10]mission_Actors[5]positionZ = 34.98091
Objectives[10]mission_Actors[5]Heading = 205
Objectives[10]mission_Actors[5]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 500
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = Pistol
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = 1394.644
Objectives[10]mission_Actors[6]positionY = 3612.664
Objectives[10]mission_Actors[6]positionZ = 34.98091
Objectives[10]mission_Actors[6]Heading = 175
Objectives[10]mission_Actors[6]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 500
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = Pistol
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = 1386.443
Objectives[10]mission_Actors[7]positionY = 3609.875
Objectives[10]mission_Actors[7]positionZ = 38.28486
Objectives[10]mission_Actors[7]Heading = 315
Objectives[10]mission_Actors[7]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 500
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Stationary
Objectives[10]mission_Actors[7]weapon = Pistol
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 1394.515
Objectives[10]mission_Actors[8]positionY = 3613.555
Objectives[10]mission_Actors[8]positionZ = 38.94191
Objectives[10]mission_Actors[8]Heading = 60
Objectives[10]mission_Actors[8]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 500
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Stationary
Objectives[10]mission_Actors[8]weapon = Pistol
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 0
Objectives[10]mission_Actors[9]positionX = 1398.43
Objectives[10]mission_Actors[9]positionY = 3604.429
Objectives[10]mission_Actors[9]positionZ = 38.94191
Objectives[10]mission_Actors[9]Heading = 30.00001
Objectives[10]mission_Actors[9]String_Name = g_m_m_fooliganz_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 500
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Stationary
Objectives[10]mission_Actors[9]weapon = Pistol
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 0
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 0
Objectives[10]mission_Actors[10]positionX = 1393.417
Objectives[10]mission_Actors[10]positionY = 3602.496
Objectives[10]mission_Actors[10]positionZ = 38.94191
Objectives[10]mission_Actors[10]Heading = 350
Objectives[10]mission_Actors[10]String_Name = ig_furry
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1/Pickup
Objectives[10]mission_Actors[10]AddBlip = True
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 500
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Stationary
Objectives[10]mission_Actors[10]weapon = MicroSMG
Objectives[10]mission_Actors[10]Variation = Default
Objectives[10]mission_Actors[10]Task = 0
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = The ~b~Truck ~w~is locked. One of the ~r~Fooliganz ~w~has the keys!
Objectives[11]Text2 = Pick up the Truck ~b~keys.
Objectives[11]Type = Kill_Actors
Objectives[11]positionX = 1394.708
Objectives[11]positionY = 3603.325
Objectives[11]positionZ = 37.94191
Objectives[11]KillAll1 = False
Objectives[11]KillAll2 = False
Objectives[11]Kill_Actors_Add_Blips = True
Objectives[11]Kill_Actors_Add_Markers = False
Objectives[11]DropPickups = True
Objectives[11]Droped_Pickup_Model = p_car_keys_01
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Truck keys collected
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 1382.971
Objectives[12]positionY = 3594.33
Objectives[12]positionZ = 33.88774
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 2
Objectives[12]mission_Vehicles[0]positionX = 1380.833
Objectives[12]mission_Vehicles[0]positionY = 3600.309
Objectives[12]mission_Vehicles[0]positionZ = 34.35925
Objectives[12]mission_Vehicles[0]Heading = 190.0136
Objectives[12]mission_Vehicles[0]Name = Journey II
Objectives[12]mission_Vehicles[0]Model = journey2
Objectives[12]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[12]mission_Vehicles[0]SecondaryColor = MetallicCream
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = -1
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = True
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 27
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[12]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[12]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[12]mission_Vehicles[1]positionX = 1396.55
Objectives[12]mission_Vehicles[1]positionY = 3589.826
Objectives[12]mission_Vehicles[1]positionZ = 34.37208
Objectives[12]mission_Vehicles[1]Heading = 320.6713
Objectives[12]mission_Vehicles[1]Name = Tulip M-100
Objectives[12]mission_Vehicles[1]Model = tulip2
Objectives[12]mission_Vehicles[1]PrimaryColor = MetallicTaxiYellow
Objectives[12]mission_Vehicles[1]SecondaryColor = MetallicFormulaRed
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = -1
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Steal the ~b~Truck
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 1383.749
Objectives[13]positionY = 3598.188
Objectives[13]positionZ = 33.89505
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 4
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 1384.035
Objectives[13]mission_Actors[0]positionY = 3600.024
Objectives[13]mission_Actors[0]positionZ = 34.89489
Objectives[13]mission_Actors[0]Heading = 280
Objectives[13]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 500
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Pistol
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 1374.799
Objectives[13]mission_Actors[1]positionY = 3589.104
Objectives[13]mission_Actors[1]positionZ = 34.9258
Objectives[13]mission_Actors[1]Heading = 315
Objectives[13]mission_Actors[1]String_Name = g_m_m_fooliganz_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 500
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Pistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 1396.171
Objectives[13]mission_Actors[2]positionY = 3591.227
Objectives[13]mission_Actors[2]positionZ = 34.83119
Objectives[13]mission_Actors[2]Heading = 9.998041
Objectives[13]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 500
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Stationary
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 1398.912
Objectives[13]mission_Actors[3]positionY = 3589.027
Objectives[13]mission_Actors[3]positionZ = 34.94618
Objectives[13]mission_Actors[3]Heading = 35
Objectives[13]mission_Actors[3]String_Name = g_m_m_fooliganz_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 500
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Stationary
Objectives[13]mission_Actors[3]weapon = Pistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = 1076.807
Objectives[14]positionY = 3537.599
Objectives[14]positionZ = 33.34193
Objectives[14]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[14]Random_Actors_Vehicle_Model_Name = weevil2
Objectives[14]Random_Actors_Vehicle_Primary_Color = MetallicCandyRed
Objectives[14]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[14]Random_Actors_Weapon_Model_Name = Pistol
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 1
Objectives[14]Random_Actors_Max_ReSpawn = 3
Objectives[14]Random_Actors_Spawn_End = False
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = 753.1312
Objectives[15]positionY = 3531.661
Objectives[15]positionZ = 33.2213
Objectives[15]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[15]Random_Actors_Vehicle_Model_Name = tahoma
Objectives[15]Random_Actors_Vehicle_Primary_Color = MetallicChocoOrange
Objectives[15]Random_Actors_Vehicle_Secondary_Color = MetallicBlack
Objectives[15]Random_Actors_Weapon_Model_Name = Pistol
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 1
Objectives[15]Random_Actors_Max_ReSpawn = 3
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = 257.7623
Objectives[16]positionY = 3395.328
Objectives[16]positionZ = 36.97694
Objectives[16]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[16]Random_Actors_Vehicle_Model_Name = faggio
Objectives[16]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[16]Random_Actors_Vehicle_Secondary_Color = MetallicCabernetRed
Objectives[16]Random_Actors_Weapon_Model_Name = APPistol
Objectives[16]Random_Actors_Passenger = False
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 2
Objectives[16]Random_Actors_Max_ReSpawn = 1
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 3
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 19
Objectives[16]mission_Actors[0]positionX = 379.4744
Objectives[16]mission_Actors[0]positionY = 3585.075
Objectives[16]mission_Actors[0]positionZ = 32.35263
Objectives[16]mission_Actors[0]Heading = 360
Objectives[16]mission_Actors[0]String_Name = a_c_rat
Objectives[16]mission_Actors[0]Relationship_Group = Neutral
Objectives[16]mission_Actors[0]AddBlip = True
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = 4194021054
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 19
Objectives[16]mission_Actors[1]positionX = 912.4057
Objectives[16]mission_Actors[1]positionY = 3643.573
Objectives[16]mission_Actors[1]positionZ = 31.7281
Objectives[16]mission_Actors[1]Heading = 289.9972
Objectives[16]mission_Actors[1]String_Name = a_c_rat
Objectives[16]mission_Actors[1]Relationship_Group = Neutral
Objectives[16]mission_Actors[1]AddBlip = True
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = 4194021054
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 19
Objectives[16]mission_Actors[2]positionX = 1738.106
Objectives[16]mission_Actors[2]positionY = 3292.01
Objectives[16]mission_Actors[2]positionZ = 40.21328
Objectives[16]mission_Actors[2]Heading = 119.9886
Objectives[16]mission_Actors[2]String_Name = a_c_rat
Objectives[16]mission_Actors[2]Relationship_Group = Neutral
Objectives[16]mission_Actors[2]AddBlip = True
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = 4194021054
Objectives[16]mission_Actors[2]Variation = Default
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2554.103
Objectives[17]positionY = 2494.831
Objectives[17]positionZ = 31.0621
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = True
Objectives[17]SetPlayerActor_Invincible = True
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = 2542.367
Objectives[18]positionY = 2489.211
Objectives[18]positionZ = 32.99572
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = True
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = DMP_MC_CM22_ACTION
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Check for some leads in the ~y~GPS Locations
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 255
Objectives[19]ColorA = 0
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = 382.7437
Objectives[19]positionY = 3576.301
Objectives[19]positionZ = 32.29225
Objectives[19]Heading = 360
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 25
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 3
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 27
Objectives[19]mission_Actors[0]positionX = 389.5905
Objectives[19]mission_Actors[0]positionY = 3584.619
Objectives[19]mission_Actors[0]positionZ = 33.29225
Objectives[19]mission_Actors[0]Heading = 59.99997
Objectives[19]mission_Actors[0]String_Name = g_f_m_fooliganz_01
Objectives[19]mission_Actors[0]Relationship_Group = Enemy1
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 500
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = MiniSMG
Objectives[19]mission_Actors[0]Variation = Default
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 27
Objectives[19]mission_Actors[1]positionX = 385.2047
Objectives[19]mission_Actors[1]positionY = 3585.018
Objectives[19]mission_Actors[1]positionZ = 33.29225
Objectives[19]mission_Actors[1]Heading = 305
Objectives[19]mission_Actors[1]String_Name = g_m_m_fooliganz_01
Objectives[19]mission_Actors[1]Relationship_Group = Enemy1
Objectives[19]mission_Actors[1]AddBlip = False
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 500
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = SNSPistol
Objectives[19]mission_Actors[1]Variation = Default
Objectives[19]mission_Actors[1]Task = 0
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 27
Objectives[19]mission_Actors[2]positionX = 379.0685
Objectives[19]mission_Actors[2]positionY = 3592.018
Objectives[19]mission_Actors[2]positionZ = 33.29226
Objectives[19]mission_Actors[2]Heading = 85.37943
Objectives[19]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[19]mission_Actors[2]Relationship_Group = Enemy1
Objectives[19]mission_Actors[2]AddBlip = False
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 500
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = True
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[2]AlwaysFight = True
Objectives[19]mission_Actors[2]Seeing_Range = 30
Objectives[19]mission_Actors[2]Hearing_Range = 30
Objectives[19]mission_Actors[2]CombatMovement = Offensive
Objectives[19]mission_Actors[2]weapon = PistolMk2
Objectives[19]mission_Actors[2]Variation = Random
Objectives[19]mission_Actors[2]Task = 99
Objectives[19]mission_Actors[2]Task_Guard_Range = 5
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = NONE
Objectives[19]mission_Actors[2]Task_List_Count = 1
Objectives[19]mission_Actors[2]Task_Repeat = True
Objectives[19]mission_Actors[2]Task_List[0]Type = UseMoblePhone
Objectives[19]mission_Actors[2]Task_List[0]PositionX = 379.5105
Objectives[19]mission_Actors[2]Task_List[0]PositionY = 3596.361
Objectives[19]mission_Actors[2]Task_List[0]PositionZ = 32.90329
Objectives[19]mission_Actors[2]Task_List[0]time = 3
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 6
Objectives[19]ObjectiveMessages[0]positionX = 910.5699
Objectives[19]ObjectiveMessages[0]positionY = 3647.728
Objectives[19]ObjectiveMessages[0]positionZ = 30.37079
Objectives[19]ObjectiveMessages[0]Message = Maybe this could be a lead... I should try enter that building
Objectives[19]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[0]Sender = Franklin
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Green
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 17.5
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 911.0699
Objectives[19]ObjectiveMessages[1]positionY = 3644.695
Objectives[19]ObjectiveMessages[1]positionZ = 31.68185
Objectives[19]ObjectiveMessages[1]Message = The door is locked, I gotta go look at the other locations!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[1]Sender = Franklin
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = Green
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = False
Objectives[19]ObjectiveMessages[1]DelayTime = 0
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 1
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 1737.042
Objectives[19]ObjectiveMessages[2]positionY = 3292.686
Objectives[19]ObjectiveMessages[2]positionZ = 40.15849
Objectives[19]ObjectiveMessages[2]Message = The hangar seems empty... This ain't the spot
Objectives[19]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[2]Sender = Franklin
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = Green
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = False
Objectives[19]ObjectiveMessages[2]DelayTime = 0
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 15
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 1736.58
Objectives[19]ObjectiveMessages[3]positionY = 3294.125
Objectives[19]ObjectiveMessages[3]positionZ = 40.16426
Objectives[19]ObjectiveMessages[3]Message = This isn't a good lead. Keep investigating the ~y~Locations
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = False
Objectives[19]ObjectiveMessages[3]DelayTime = 0
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 15
Objectives[19]ObjectiveMessages[3]TypeSubtitle = True
Objectives[19]ObjectiveMessages[3]TypeTextMesage = False
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 910.783
Objectives[19]ObjectiveMessages[4]positionY = 3649.521
Objectives[19]ObjectiveMessages[4]positionZ = 30.41788
Objectives[19]ObjectiveMessages[4]Message = Try entering the building.
Objectives[19]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[4]Sender = 
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = White
Objectives[19]ObjectiveMessages[4]PlayFromStart = False
Objectives[19]ObjectiveMessages[4]Delay = False
Objectives[19]ObjectiveMessages[4]DelayTime = 0
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 15
Objectives[19]ObjectiveMessages[4]TypeSubtitle = True
Objectives[19]ObjectiveMessages[4]TypeTextMesage = False
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[5]positionX = 910.6779
Objectives[19]ObjectiveMessages[5]positionY = 3645.76
Objectives[19]ObjectiveMessages[5]positionZ = 29.9567
Objectives[19]ObjectiveMessages[5]Message = The door is locked. Keep investigating the ~y~Locations
Objectives[19]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[5]Sender = 
Objectives[19]ObjectiveMessages[5]Subject = 
Objectives[19]ObjectiveMessages[5]MessageColor = White
Objectives[19]ObjectiveMessages[5]PlayFromStart = False
Objectives[19]ObjectiveMessages[5]Delay = False
Objectives[19]ObjectiveMessages[5]DelayTime = 0
Objectives[19]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[5]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[5]DIstanceFromTo = 2.5
Objectives[19]ObjectiveMessages[5]TypeSubtitle = True
Objectives[19]ObjectiveMessages[5]TypeTextMesage = False
Objectives[19]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2592.14
Objectives[20]positionY = 2505.296
Objectives[20]positionZ = 27.93302
Objectives[20]SetPlayerActor_Use_Player = True
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = False
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = True
Objectives[20]SetPlayerActor_Invincible = True
Objectives[20]SetPlayerActor_NewTask = False
Objectives[20]Int_Task = 0
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = 389.7429
Objectives[21]positionY = 3596.36
Objectives[21]positionZ = 32.27572
Objectives[21]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[21]Random_Actors_Vehicle_Model_Name = blista
Objectives[21]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[21]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 3
Objectives[21]Random_Actors_Max_ReSpawn = 3
Objectives[21]Random_Actors_Spawn_End = True
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = A good location! Break into the Meth Lab.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = 387.4863
Objectives[22]positionY = 3584.888
Objectives[22]positionZ = 32.27975
Objectives[22]Heading = 350
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 381.0636
Objectives[23]positionY = 3601.632
Objectives[23]positionZ = 32.58824
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = True
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 3556.474
Objectives[24]positionY = 3684.851
Objectives[24]positionZ = 27.12188
Objectives[24]ObjectiveRotation = 269.2765
Objectives[24]mission_ActorsCount = 4
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 3558.856
Objectives[24]mission_Actors[0]positionY = 3683.943
Objectives[24]mission_Actors[0]positionZ = 28.12188
Objectives[24]mission_Actors[0]Heading = 254.2763
Objectives[24]mission_Actors[0]String_Name = s_m_m_hazmatworker_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 500
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = StunGunMultiplayer
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 99
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]Task_List_Count = 2
Objectives[24]mission_Actors[0]Task_Repeat = True
Objectives[24]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[0]DestinationX = 3566.026
Objectives[24]mission_Actors[0]Task_List[0]DestinationY = 3682.771
Objectives[24]mission_Actors[0]Task_List[0]DestinationZ = 27.63355
Objectives[24]mission_Actors[0]Task_List[0]Rotation = -465.7235
Objectives[24]mission_Actors[0]Task_List[0]Speed = 0.5
Objectives[24]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[1]DestinationX = 3558.183
Objectives[24]mission_Actors[0]Task_List[1]DestinationY = 3683.743
Objectives[24]mission_Actors[0]Task_List[1]DestinationZ = 27.62188
Objectives[24]mission_Actors[0]Task_List[1]Rotation = -645.7235
Objectives[24]mission_Actors[0]Task_List[1]Speed = 0.5
Objectives[24]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 3557.747
Objectives[24]mission_Actors[1]positionY = 3680.249
Objectives[24]mission_Actors[1]positionZ = 28.12188
Objectives[24]mission_Actors[1]Heading = 169.2746
Objectives[24]mission_Actors[1]String_Name = s_m_m_hazmatworker_01
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 500
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = StunGunMultiplayer
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 99
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Task_List_Count = 2
Objectives[24]mission_Actors[1]Task_Repeat = True
Objectives[24]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[1]Task_List[0]DestinationX = 3554.923
Objectives[24]mission_Actors[1]Task_List[0]DestinationY = 3669.75
Objectives[24]mission_Actors[1]Task_List[0]DestinationZ = 27.62188
Objectives[24]mission_Actors[1]Task_List[0]Rotation = -550.7235
Objectives[24]mission_Actors[1]Task_List[0]Speed = 0.5
Objectives[24]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[24]mission_Actors[1]Task_List[1]DestinationX = 3556.433
Objectives[24]mission_Actors[1]Task_List[1]DestinationY = 3679.356
Objectives[24]mission_Actors[1]Task_List[1]DestinationZ = 27.62188
Objectives[24]mission_Actors[1]Task_List[1]Rotation = -735.7235
Objectives[24]mission_Actors[1]Task_List[1]Speed = 0.5
Objectives[24]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 3559.759
Objectives[24]mission_Actors[2]positionY = 3672.093
Objectives[24]mission_Actors[2]positionZ = 28.12188
Objectives[24]mission_Actors[2]Heading = 9.276476
Objectives[24]mission_Actors[2]String_Name = s_m_m_hazmatworker_01
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[24]mission_Actors[2]AddBlip = False
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 500
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Stationary
Objectives[24]mission_Actors[2]weapon = StunGunMultiplayer
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 0
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = 3558.458
Objectives[24]mission_Actors[3]positionY = 3662.71
Objectives[24]mission_Actors[3]positionZ = 28.12188
Objectives[24]mission_Actors[3]Heading = 234.2765
Objectives[24]mission_Actors[3]String_Name = s_m_m_hazmatworker_01
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = False
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 500
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Offensive
Objectives[24]mission_Actors[3]weapon = StunGunMultiplayer
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = 2639.457
Objectives[25]positionY = 2529.849
Objectives[25]positionZ = 31.9462
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = MP_MC_CM22_SUSPENSE
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Search for any leads around the Lab.
Objectives[26]Text2 = One of the chemists dropped some ~b~Keys.
Objectives[26]Type = Kill_Actors
Objectives[26]positionX = 3557.232
Objectives[26]positionY = 3674.578
Objectives[26]positionZ = 27.12188
Objectives[26]KillAll1 = False
Objectives[26]KillAll2 = False
Objectives[26]Kill_Actors_Add_Blips = True
Objectives[26]Kill_Actors_Add_Markers = False
Objectives[26]DropPickups = True
Objectives[26]Droped_Pickup_Model = p_car_keys_01
Objectives[26]mission_ActorsCount = 1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 30
Objectives[26]mission_Actors[0]positionX = 3556.443
Objectives[26]mission_Actors[0]positionY = 3683.583
Objectives[26]mission_Actors[0]positionZ = 28.12188
Objectives[26]mission_Actors[0]Heading = 284.2765
Objectives[26]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[26]mission_Actors[0]Relationship_Group = Companion
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[26]mission_Actors[0]AlwaysFight = False
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Unarmed
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 99
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]Task_List_Count = 1
Objectives[26]mission_Actors[0]Task_Repeat = True
Objectives[26]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[26]mission_Actors[0]Task_List[0]PositionX = 3557.519
Objectives[26]mission_Actors[0]Task_List[0]PositionY = 3681.052
Objectives[26]mission_Actors[0]Task_List[0]PositionZ = 27.62188
Objectives[26]mission_Actors[0]Task_List[0]Block = True
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Check all the doors. The keys might fit in one of the locks.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 255
Objectives[27]ColorA = 0
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 0
Objectives[27]positionX = 3567.054
Objectives[27]positionY = 3689.099
Objectives[27]positionZ = 27.12151
Objectives[27]Heading = -870.7235
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = True
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = 387.2054
Objectives[28]positionY = 3602.149
Objectives[28]positionZ = 32.41213
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 3
Objectives[28]Random_Actors_Spawn_End = True
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]FailedText = 
Objectives[29]Type = Timed_Section
Objectives[29]positionX = 611.3665
Objectives[29]positionY = -390.5426
Objectives[29]positionZ = 23.79967
Objectives[29]Timed_Section_Start_Timed_Section = False
Objectives[29]Timed_Section_Add_Time = False
Objectives[29]Timed_Section_Show_Time = True
Objectives[29]Timed_Section_Subtract_Time = False
Objectives[29]Timed_Section_End_Timed_Section = True
Objectives[29]Timed_Section_Min = 0
Objectives[29]Timed_Section_Sec = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Teleport_Objective
Objectives[30]Text = 
Objectives[30]positionX = 3566.472
Objectives[30]positionY = 3685.696
Objectives[30]positionZ = 27.12153
Objectives[30]ObjectiveRotation = -740.7235
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 3562.896
Objectives[31]positionY = 3689.073
Objectives[31]positionZ = 27.12173
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = False
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = False
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = False
Objectives[31]Int_Task = 0
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]mission_ActorsCount = 2
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 40
Objectives[31]mission_Actors[0]positionX = 3565.418
Objectives[31]mission_Actors[0]positionY = 3686.355
Objectives[31]mission_Actors[0]positionZ = 28.12173
Objectives[31]mission_Actors[0]Heading = 344.2765
Objectives[31]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[31]mission_Actors[0]Relationship_Group = Friend
Objectives[31]mission_Actors[0]AddBlip = False
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = True
Objectives[31]mission_Actors[0]SetHealth = 100
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = Bat
Objectives[31]mission_Actors[0]Variation = Custom
Objectives[31]mission_Actors[0]Task = 0
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[31]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[31]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[31]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[31]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[31]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[31]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[31]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[31]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[31]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = 3565.754
Objectives[31]mission_Actors[1]positionY = 3690.368
Objectives[31]mission_Actors[1]positionZ = 28.12166
Objectives[31]mission_Actors[1]Heading = 184.2765
Objectives[31]mission_Actors[1]String_Name = csb_luchadora
Objectives[31]mission_Actors[1]Relationship_Group = Friend
Objectives[31]mission_Actors[1]AddBlip = False
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = False
Objectives[31]mission_Actors[1]SetHealth = 100
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[31]mission_Actors[1]AlwaysFight = False
Objectives[31]mission_Actors[1]Seeing_Range = 30
Objectives[31]mission_Actors[1]Hearing_Range = 30
Objectives[31]mission_Actors[1]CombatMovement = Offensive
Objectives[31]mission_Actors[1]weapon = Unarmed
Objectives[31]mission_Actors[1]Variation = Default
Objectives[31]mission_Actors[1]Task = 99
Objectives[31]mission_Actors[1]Task_Guard_Range = 5
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Actors[1]Task_List_Count = 2
Objectives[31]mission_Actors[1]Task_Repeat = True
Objectives[31]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[1]Task_List[0]PositionX = 3567.196
Objectives[31]mission_Actors[1]Task_List[0]PositionY = 3689.734
Objectives[31]mission_Actors[1]Task_List[0]PositionZ = 27.62149
Objectives[31]mission_Actors[1]Task_List[0]Block = True
Objectives[31]mission_Actors[1]Task_List[1]Type = HandsUp
Objectives[31]mission_Actors[1]Task_List[1]PositionX = 3563.599
Objectives[31]mission_Actors[1]Task_List[1]PositionY = 3690.637
Objectives[31]mission_Actors[1]Task_List[1]PositionZ = 27.62188
Objectives[31]mission_Actors[1]Task_List[1]time = 17
Objectives[31]mission_Actors[1]Task_List[1]FacePlayer = False
Objectives[31]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[31]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 3566.411
Objectives[32]positionY = 3686.312
Objectives[32]positionZ = 27.12156
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = False
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 1
Objectives[32]Task_List[0]Type = WalkTo
Objectives[32]Task_List[0]DestinationX = 3565.361
Objectives[32]Task_List[0]DestinationY = 3689.643
Objectives[32]Task_List[0]DestinationZ = 27.62172
Objectives[32]Task_List[0]Rotation = -735.7235
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = 370.7404
Objectives[33]positionY = 3602.946
Objectives[33]positionZ = 32.38097
Objectives[33]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[33]Random_Actors_Vehicle_Model_Name = blista
Objectives[33]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[33]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 3
Objectives[33]Random_Actors_Max_ReSpawn = 3
Objectives[33]Random_Actors_Spawn_End = True
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 3565.217
Objectives[34]positionY = 3681.055
Objectives[34]positionZ = 28.11505
Objectives[34]Cutscenes_Time = 30
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = False
Objectives[34]Cutscenes_Point_At_Position = True
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 11
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 5
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 7
Objectives[34]mission_Vehicles[0]positionX = 520.4585
Objectives[34]mission_Vehicles[0]positionY = 2379.916
Objectives[34]mission_Vehicles[0]positionZ = 47.6516
Objectives[34]mission_Vehicles[0]Heading = 334.2892
Objectives[34]mission_Vehicles[0]Name = Journey II
Objectives[34]mission_Vehicles[0]Model = journey2
Objectives[34]mission_Vehicles[0]PrimaryColor = MetallicRaceYellow
Objectives[34]mission_Vehicles[0]SecondaryColor = MetallicGarnetRed
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = -1
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = False
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = False
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[1]positionX = 524.1653
Objectives[34]mission_Vehicles[1]positionY = 2384.979
Objectives[34]mission_Vehicles[1]positionZ = 47.64045
Objectives[34]mission_Vehicles[1]Heading = 114.3029
Objectives[34]mission_Vehicles[1]Name = Journey II
Objectives[34]mission_Vehicles[1]Model = journey2
Objectives[34]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[34]mission_Vehicles[1]SecondaryColor = MetallicOrange
Objectives[34]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[1]HasPearlescent = False
Objectives[34]mission_Vehicles[1]Livery = -1
Objectives[34]mission_Vehicles[1]DirtLevel = 0
Objectives[34]mission_Vehicles[1]LockedForPlayer = False
Objectives[34]mission_Vehicles[1]Locked = False
Objectives[34]mission_Vehicles[1]Alarm = False
Objectives[34]mission_Vehicles[1]HotWired = False
Objectives[34]mission_Vehicles[1]Invincible = False
Objectives[34]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[1]Remove_After = 0
Objectives[34]mission_Vehicles[1]Survive_Number = 0
Objectives[34]mission_Vehicles[1]Failed_Text = 
Objectives[34]mission_Vehicles[2]positionX = 2321.163
Objectives[34]mission_Vehicles[2]positionY = 2988.123
Objectives[34]mission_Vehicles[2]positionZ = 47.10067
Objectives[34]mission_Vehicles[2]Heading = 124.6051
Objectives[34]mission_Vehicles[2]Name = Journey II
Objectives[34]mission_Vehicles[2]Model = journey2
Objectives[34]mission_Vehicles[2]PrimaryColor = MetallicRaceYellow
Objectives[34]mission_Vehicles[2]SecondaryColor = MetallicOrange
Objectives[34]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[2]HasPearlescent = False
Objectives[34]mission_Vehicles[2]Livery = -1
Objectives[34]mission_Vehicles[2]DirtLevel = 0
Objectives[34]mission_Vehicles[2]LockedForPlayer = False
Objectives[34]mission_Vehicles[2]Locked = False
Objectives[34]mission_Vehicles[2]Alarm = False
Objectives[34]mission_Vehicles[2]HotWired = False
Objectives[34]mission_Vehicles[2]Invincible = False
Objectives[34]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[2]Remove_After = 0
Objectives[34]mission_Vehicles[2]Survive_Number = 0
Objectives[34]mission_Vehicles[2]Failed_Text = 
Objectives[34]mission_Vehicles[3]positionX = 2318.361
Objectives[34]mission_Vehicles[3]positionY = 2982.427
Objectives[34]mission_Vehicles[3]positionZ = 47.06272
Objectives[34]mission_Vehicles[3]Heading = 349.4227
Objectives[34]mission_Vehicles[3]Name = Journey II
Objectives[34]mission_Vehicles[3]Model = journey2
Objectives[34]mission_Vehicles[3]PrimaryColor = Orange
Objectives[34]mission_Vehicles[3]SecondaryColor = MetallicGarnetRed
Objectives[34]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[3]HasPearlescent = False
Objectives[34]mission_Vehicles[3]Livery = -1
Objectives[34]mission_Vehicles[3]DirtLevel = 0
Objectives[34]mission_Vehicles[3]LockedForPlayer = False
Objectives[34]mission_Vehicles[3]Locked = False
Objectives[34]mission_Vehicles[3]Alarm = False
Objectives[34]mission_Vehicles[3]HotWired = False
Objectives[34]mission_Vehicles[3]Invincible = False
Objectives[34]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[3]Remove_After = 0
Objectives[34]mission_Vehicles[3]Survive_Number = 0
Objectives[34]mission_Vehicles[3]Failed_Text = 
Objectives[34]mission_Vehicles[4]positionX = 277.4907
Objectives[34]mission_Vehicles[4]positionY = 1144.744
Objectives[34]mission_Vehicles[4]positionZ = 221.3296
Objectives[34]mission_Vehicles[4]Heading = 89.91061
Objectives[34]mission_Vehicles[4]Name = Journey II
Objectives[34]mission_Vehicles[4]Model = journey2
Objectives[34]mission_Vehicles[4]PrimaryColor = Orange
Objectives[34]mission_Vehicles[4]SecondaryColor = MetallicGarnetRed
Objectives[34]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[4]HasPearlescent = False
Objectives[34]mission_Vehicles[4]Livery = -1
Objectives[34]mission_Vehicles[4]DirtLevel = 0
Objectives[34]mission_Vehicles[4]LockedForPlayer = False
Objectives[34]mission_Vehicles[4]Locked = False
Objectives[34]mission_Vehicles[4]Alarm = False
Objectives[34]mission_Vehicles[4]HotWired = False
Objectives[34]mission_Vehicles[4]Invincible = False
Objectives[34]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[4]Remove_After = 0
Objectives[34]mission_Vehicles[4]Survive_Number = 0
Objectives[34]mission_Vehicles[4]Failed_Text = 
Objectives[34]mission_Vehicles[5]positionX = 266.0163
Objectives[34]mission_Vehicles[5]positionY = 1143.223
Objectives[34]mission_Vehicles[5]positionZ = 221.6454
Objectives[34]mission_Vehicles[5]Heading = 264.6421
Objectives[34]mission_Vehicles[5]Name = Journey II
Objectives[34]mission_Vehicles[5]Model = journey2
Objectives[34]mission_Vehicles[5]PrimaryColor = MetallicCabernetRed
Objectives[34]mission_Vehicles[5]SecondaryColor = MetallicOrange
Objectives[34]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[5]HasPearlescent = False
Objectives[34]mission_Vehicles[5]Livery = -1
Objectives[34]mission_Vehicles[5]DirtLevel = 0
Objectives[34]mission_Vehicles[5]LockedForPlayer = False
Objectives[34]mission_Vehicles[5]Locked = False
Objectives[34]mission_Vehicles[5]Alarm = False
Objectives[34]mission_Vehicles[5]HotWired = False
Objectives[34]mission_Vehicles[5]Invincible = False
Objectives[34]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[5]Remove_After = 0
Objectives[34]mission_Vehicles[5]Survive_Number = 0
Objectives[34]mission_Vehicles[5]Failed_Text = 
Objectives[34]mission_Vehicles[6]positionX = 1236.442
Objectives[34]mission_Vehicles[6]positionY = 703.3904
Objectives[34]mission_Vehicles[6]positionZ = 100.979
Objectives[34]mission_Vehicles[6]Heading = 39.08429
Objectives[34]mission_Vehicles[6]Name = Journey II
Objectives[34]mission_Vehicles[6]Model = journey2
Objectives[34]mission_Vehicles[6]PrimaryColor = MetallicFormulaRed
Objectives[34]mission_Vehicles[6]SecondaryColor = MatteYellow
Objectives[34]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[6]HasPearlescent = False
Objectives[34]mission_Vehicles[6]Livery = -1
Objectives[34]mission_Vehicles[6]DirtLevel = 0
Objectives[34]mission_Vehicles[6]LockedForPlayer = False
Objectives[34]mission_Vehicles[6]Locked = False
Objectives[34]mission_Vehicles[6]Alarm = False
Objectives[34]mission_Vehicles[6]HotWired = False
Objectives[34]mission_Vehicles[6]Invincible = False
Objectives[34]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[6]Remove_After = 0
Objectives[34]mission_Vehicles[6]Survive_Number = 0
Objectives[34]mission_Vehicles[6]Failed_Text = 
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 3
Objectives[34]ObjectiveMessages[0]positionX = 3562.635
Objectives[34]ObjectiveMessages[0]positionY = 3687.394
Objectives[34]ObjectiveMessages[0]positionZ = 27.12187
Objectives[34]ObjectiveMessages[0]Message = ~g~LAMAR: ~w~Look what we got here, dawg! So you think you just goin' take down LD Organics like that?! You better go on n' tell me all about Dax n' where is your hideout!
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = False
Objectives[34]ObjectiveMessages[0]Delay = True
Objectives[34]ObjectiveMessages[0]DelayTime = 1
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 3561.2
Objectives[34]ObjectiveMessages[1]positionY = 3690.158
Objectives[34]ObjectiveMessages[1]positionZ = 27.12072
Objectives[34]ObjectiveMessages[1]Message = ~b~LUCHADORA: ~w~You serious?! Noone cares about your organics, Fooliganz got some drugs that ain't comparable to your sad business, and you ain't finding out anything!
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 12
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 829.6038
Objectives[34]ObjectiveMessages[2]positionY = 4420.836
Objectives[34]ObjectiveMessages[2]positionZ = 51.59498
Objectives[34]ObjectiveMessages[2]Message = ~b~LUCHADORA: ~w~Go home n' whine about your mini weed shop, you mess with Dax your'e dead, you hear me, DEAAAAAAD! BUDONKADOOOONK!
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 21
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = True
Objectives[34]ObjectiveMessages[2]TypeTextMesage = False
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[35]Type = Cutscenes_Objective
Objectives[35]Text = ~g~LAMAR: ~w~We goin' do this the other way then, Frank!
Objectives[35]positionX = 3562.532
Objectives[35]positionY = 3690.299
Objectives[35]positionZ = 27.12157
Objectives[35]Cutscenes_Time = 5
Objectives[35]Cutscenes_Trans_Time = 0
Objectives[35]Cutscenes_FOV = 30
Objectives[35]Cutscenes_Shake = Hand
Objectives[35]Cutscenes_Amplitude = 0
Objectives[35]Cutscenes_FadeOut = False
Objectives[35]Cutscenes_FadeIn = False
Objectives[35]Cutscenes_End = False
Objectives[35]Cutscenes_Point_At_Position = True
Objectives[35]Cutscenes_Point_At_Player = False
Objectives[35]Cutscenes_Point_At_Actor = False
Objectives[35]Cutscenes_Point_At_Vehicle = False
Objectives[35]Cutscenes_Follow_Player = False
Objectives[35]Cutscenes_Follow_Actor = False
Objectives[35]Cutscenes_Follow_Vehicle = False
Objectives[35]Cutscenes_Follow_Distancee = 6
Objectives[35]Cutscenes_Follow_Hieght = 2
Objectives[35]Cutscenes_Follow_Angle = 100
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 3563.663
Objectives[36]positionY = 3693.347
Objectives[36]positionZ = 27.12182
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = False
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = True
Objectives[36]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = True
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 2
Objectives[36]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[36]Task_List[0]positionX = 3562.014
Objectives[36]Task_List[0]positionY = 3692.922
Objectives[36]Task_List[0]positionZ = 27.6213
Objectives[36]Task_List[0]Block = True
Objectives[36]Task_List[1]Type = HandsUp
Objectives[36]Task_List[1]positionX = 3561.87
Objectives[36]Task_List[1]positionY = 3688.6
Objectives[36]Task_List[1]positionZ = 27.62173
Objectives[36]Task_List[1]time = 17
Objectives[36]mission_ActorsCount = 11
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 524.0821
Objectives[36]mission_Actors[0]positionY = 2387.345
Objectives[36]mission_Actors[0]positionZ = 48.11834
Objectives[36]mission_Actors[0]Heading = 39.27644
Objectives[36]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = False
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 300
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = CompactGrenadeLauncher
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = 520.2002
Objectives[36]mission_Actors[1]positionY = 2383.438
Objectives[36]mission_Actors[1]positionZ = 48.15055
Objectives[36]mission_Actors[1]Heading = 64.27645
Objectives[36]mission_Actors[1]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = False
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 300
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = HomingLauncher
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = 516.6761
Objectives[36]mission_Actors[2]positionY = 2378.758
Objectives[36]mission_Actors[2]positionZ = 48.10722
Objectives[36]mission_Actors[2]Heading = 9.276501
Objectives[36]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = False
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]SetHealth = 500
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = FlareGun
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 0
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = 2323.093
Objectives[36]mission_Actors[3]positionY = 2991.636
Objectives[36]mission_Actors[3]positionZ = 47.60494
Objectives[36]mission_Actors[3]Heading = 94.27654
Objectives[36]mission_Actors[3]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = False
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]SetHealth = 500
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = APPistol
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = 2318.254
Objectives[36]mission_Actors[4]positionY = 2986.231
Objectives[36]mission_Actors[4]positionZ = 47.54539
Objectives[36]mission_Actors[4]Heading = 84.2766
Objectives[36]mission_Actors[4]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[4]Relationship_Group = Enemy1
Objectives[36]mission_Actors[4]AddBlip = False
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]SetHealth = 300
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Offensive
Objectives[36]mission_Actors[4]weapon = FlareGun
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 0
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = 2315.049
Objectives[36]mission_Actors[5]positionY = 2980.262
Objectives[36]mission_Actors[5]positionZ = 47.40575
Objectives[36]mission_Actors[5]Heading = 39.27658
Objectives[36]mission_Actors[5]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[5]Relationship_Group = Enemy1
Objectives[36]mission_Actors[5]AddBlip = False
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]SetHealth = 500
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Offensive
Objectives[36]mission_Actors[5]weapon = SMG
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 0
Objectives[36]mission_Actors[6]positionX = 278.9687
Objectives[36]mission_Actors[6]positionY = 1147.297
Objectives[36]mission_Actors[6]positionZ = 221.9647
Objectives[36]mission_Actors[6]Heading = 29.27655
Objectives[36]mission_Actors[6]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[6]Relationship_Group = Enemy1
Objectives[36]mission_Actors[6]AddBlip = False
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]SetHealth = 300
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = GrenadeLauncher
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 0
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 0
Objectives[36]mission_Actors[7]positionX = 274.5073
Objectives[36]mission_Actors[7]positionY = 1147.011
Objectives[36]mission_Actors[7]positionZ = 222.2039
Objectives[36]mission_Actors[7]Heading = 29.27655
Objectives[36]mission_Actors[7]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[7]Relationship_Group = Enemy1
Objectives[36]mission_Actors[7]AddBlip = False
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = False
Objectives[36]mission_Actors[7]SetHealth = 300
Objectives[36]mission_Actors[7]DieFromHeadShot = True
Objectives[36]mission_Actors[7]CanExitVehicle = True
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 30
Objectives[36]mission_Actors[7]Hearing_Range = 30
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = FlareGun
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 0
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 0
Objectives[36]mission_Actors[8]positionX = 268.0854
Objectives[36]mission_Actors[8]positionY = 1145.933
Objectives[36]mission_Actors[8]positionZ = 222.3338
Objectives[36]mission_Actors[8]Heading = 344.2766
Objectives[36]mission_Actors[8]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[8]Relationship_Group = Enemy1
Objectives[36]mission_Actors[8]AddBlip = False
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = False
Objectives[36]mission_Actors[8]SetHealth = 500
Objectives[36]mission_Actors[8]DieFromHeadShot = True
Objectives[36]mission_Actors[8]CanExitVehicle = True
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 30
Objectives[36]mission_Actors[8]Hearing_Range = 30
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = HomingLauncher
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 0
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 0
Objectives[36]mission_Actors[9]positionX = 1240.398
Objectives[36]mission_Actors[9]positionY = 703.1824
Objectives[36]mission_Actors[9]positionZ = 101.532
Objectives[36]mission_Actors[9]Heading = 314.2766
Objectives[36]mission_Actors[9]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[9]Relationship_Group = Enemy1
Objectives[36]mission_Actors[9]AddBlip = False
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = False
Objectives[36]mission_Actors[9]SetHealth = 300
Objectives[36]mission_Actors[9]DieFromHeadShot = True
Objectives[36]mission_Actors[9]CanExitVehicle = True
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 30
Objectives[36]mission_Actors[9]Hearing_Range = 30
Objectives[36]mission_Actors[9]CombatMovement = Offensive
Objectives[36]mission_Actors[9]weapon = APPistol
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 0
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Actors[10]Survive_Number = 0
Objectives[36]mission_Actors[10]Failed_Text = 
Objectives[36]mission_Actors[10]Remove_After = 0
Objectives[36]mission_Actors[10]positionX = 1233.96
Objectives[36]mission_Actors[10]positionY = 706.2952
Objectives[36]mission_Actors[10]positionZ = 101.5285
Objectives[36]mission_Actors[10]Heading = 324.2766
Objectives[36]mission_Actors[10]String_Name = g_m_m_fooliganz_01
Objectives[36]mission_Actors[10]Relationship_Group = Enemy1
Objectives[36]mission_Actors[10]AddBlip = False
Objectives[36]mission_Actors[10]ShowCone = False
Objectives[36]mission_Actors[10]Invincible = False
Objectives[36]mission_Actors[10]SetHealth = 300
Objectives[36]mission_Actors[10]DieFromHeadShot = True
Objectives[36]mission_Actors[10]CanExitVehicle = True
Objectives[36]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[10]AlwaysFight = True
Objectives[36]mission_Actors[10]Seeing_Range = 30
Objectives[36]mission_Actors[10]Hearing_Range = 30
Objectives[36]mission_Actors[10]CombatMovement = Offensive
Objectives[36]mission_Actors[10]weapon = APPistol
Objectives[36]mission_Actors[10]Variation = Random
Objectives[36]mission_Actors[10]Task = 0
Objectives[36]mission_Actors[10]Task_Guard_Range = 5
Objectives[36]mission_Actors[10]Task_Stay_In_Range = True
Objectives[36]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[10]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 1
Objectives[36]mission_Vehicles[0]positionX = 396.7738
Objectives[36]mission_Vehicles[0]positionY = 3587.76
Objectives[36]mission_Vehicles[0]positionZ = 32.77753
Objectives[36]mission_Vehicles[0]Heading = 4.278414
Objectives[36]mission_Vehicles[0]Name = Journey II
Objectives[36]mission_Vehicles[0]Model = journey2
Objectives[36]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[36]mission_Vehicles[0]SecondaryColor = MetallicCream
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = -1
Objectives[36]mission_Vehicles[0]DirtLevel = 3
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = True
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 63
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[36]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 60
Objectives[36]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[36]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 57
Objectives[36]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 45
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 46
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Random_Spawn_Objective
Objectives[37]positionX = 386.8205
Objectives[37]positionY = 3611.991
Objectives[37]positionZ = 32.33929
Objectives[37]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[37]Random_Actors_Vehicle_Model_Name = blista
Objectives[37]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[37]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[37]Random_Actors_Weapon_Model_Name = Pistol
Objectives[37]Random_Actors_Passenger = True
Objectives[37]Random_Actors_Fill_With_Occupants = True
Objectives[37]Random_Actors_Max_Count = 3
Objectives[37]Random_Actors_Max_ReSpawn = 3
Objectives[37]Random_Actors_Spawn_End = True
Objectives[37]Random_Actors_Spawn_Actors_Only = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 3562.397
Objectives[38]positionY = 3690.132
Objectives[38]positionZ = 27.12153
Objectives[38]Cutscenes_Time = 5
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 30
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = True
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 6
Objectives[38]Cutscenes_Follow_Hieght = 2
Objectives[38]Cutscenes_Follow_Angle = 95
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Random_Spawn_Objective
Objectives[39]positionX = 1401.884
Objectives[39]positionY = 2890.396
Objectives[39]positionZ = 44.90983
Objectives[39]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[39]Random_Actors_Vehicle_Model_Name = blista
Objectives[39]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[39]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[39]Random_Actors_Weapon_Model_Name = Pistol
Objectives[39]Random_Actors_Passenger = True
Objectives[39]Random_Actors_Fill_With_Occupants = True
Objectives[39]Random_Actors_Max_Count = 3
Objectives[39]Random_Actors_Max_ReSpawn = 3
Objectives[39]Random_Actors_Spawn_End = True
Objectives[39]Random_Actors_Spawn_Actors_Only = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Teleport_Objective
Objectives[40]Text = 
Objectives[40]positionX = 399.5385
Objectives[40]positionY = 3582.51
Objectives[40]positionZ = 32.29225
Objectives[40]ObjectiveRotation = -1060.724
Objectives[40]mission_ActorsCount = 2
Objectives[40]mission_Actors[0]SpawnInVehicle = True
Objectives[40]mission_Actors[0]SeatIndex = 2
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 54
Objectives[40]mission_Actors[0]positionX = 396.7738
Objectives[40]mission_Actors[0]positionY = 3587.76
Objectives[40]mission_Actors[0]positionZ = 32.77753
Objectives[40]mission_Actors[0]Heading = 4.278414
Objectives[40]mission_Actors[0]String_Name = csb_luchadora
Objectives[40]mission_Actors[0]Relationship_Group = Friend
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = True
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = False
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = Unarmed
Objectives[40]mission_Actors[0]Variation = Default
Objectives[40]mission_Actors[0]Task = 99
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]Task_List_Count = 1
Objectives[40]mission_Actors[0]Task_Repeat = True
Objectives[40]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[40]mission_Actors[0]Task_List[0]PositionX = 405.2448
Objectives[40]mission_Actors[0]Task_List[0]PositionY = 3581.695
Objectives[40]mission_Actors[0]Task_List[0]PositionZ = 32.8394
Objectives[40]mission_Actors[0]Task_List[0]Block = True
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 63
Objectives[40]mission_Actors[1]positionX = 397.1732
Objectives[40]mission_Actors[1]positionY = 3582.023
Objectives[40]mission_Actors[1]positionZ = 33.29225
Objectives[40]mission_Actors[1]Heading = 349.2766
Objectives[40]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[40]mission_Actors[1]Relationship_Group = Friend
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = True
Objectives[40]mission_Actors[1]SetHealth = 100
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = Unarmed
Objectives[40]mission_Actors[1]Variation = Custom
Objectives[40]mission_Actors[1]Task = 99
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Task_List_Count = 1
Objectives[40]mission_Actors[1]Task_Repeat = True
Objectives[40]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[40]mission_Actors[1]Task_List[0]PositionX = 402.2032
Objectives[40]mission_Actors[1]Task_List[0]PositionY = 3578.589
Objectives[40]mission_Actors[1]Task_List[0]PositionZ = 32.75951
Objectives[40]mission_Actors[1]Task_List[0]Block = True
Objectives[40]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[40]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[40]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[40]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Cutscenes_Objective
Objectives[41]Text = 
Objectives[41]positionX = 405.5719
Objectives[41]positionY = 3594.104
Objectives[41]positionZ = 32.31355
Objectives[41]Cutscenes_Time = 0
Objectives[41]Cutscenes_Trans_Time = 0
Objectives[41]Cutscenes_FOV = 30
Objectives[41]Cutscenes_Shake = Hand
Objectives[41]Cutscenes_Amplitude = 0
Objectives[41]Cutscenes_FadeOut = False
Objectives[41]Cutscenes_FadeIn = False
Objectives[41]Cutscenes_End = True
Objectives[41]Cutscenes_Point_At_Position = False
Objectives[41]Cutscenes_Point_At_Player = False
Objectives[41]Cutscenes_Point_At_Actor = False
Objectives[41]Cutscenes_Point_At_Vehicle = False
Objectives[41]Cutscenes_Follow_Player = False
Objectives[41]Cutscenes_Follow_Actor = False
Objectives[41]Cutscenes_Follow_Vehicle = False
Objectives[41]Cutscenes_Follow_Distancee = 10
Objectives[41]Cutscenes_Follow_Hieght = 1
Objectives[41]Cutscenes_Follow_Angle = 0
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Random_Spawn_Objective
Objectives[42]positionX = 1271.911
Objectives[42]positionY = 2801.315
Objectives[42]positionZ = 47.10886
Objectives[42]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[42]Random_Actors_Vehicle_Model_Name = blista
Objectives[42]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[42]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[42]Random_Actors_Weapon_Model_Name = Pistol
Objectives[42]Random_Actors_Passenger = True
Objectives[42]Random_Actors_Fill_With_Occupants = True
Objectives[42]Random_Actors_Max_Count = 3
Objectives[42]Random_Actors_Max_ReSpawn = 3
Objectives[42]Random_Actors_Spawn_End = True
Objectives[42]Random_Actors_Spawn_Actors_Only = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = 396.7295
Objectives[43]positionY = 3590.78
Objectives[43]positionZ = 32.29225
Objectives[43]Cutscenes_Time = 12
Objectives[43]Cutscenes_Trans_Time = 1
Objectives[43]Cutscenes_FOV = 30
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = True
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = False
Objectives[43]Cutscenes_Follow_Distancee = 13
Objectives[43]Cutscenes_Follow_Hieght = 2
Objectives[43]Cutscenes_Follow_Angle = 170
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 2
Objectives[43]ObjectiveMessages[0]positionX = 403.8267
Objectives[43]ObjectiveMessages[0]positionY = 3586.645
Objectives[43]ObjectiveMessages[0]positionZ = 32.21659
Objectives[43]ObjectiveMessages[0]Message = ~b~LUCHADORA: ~w~Let me out of this truck!!! Dax will destroy you!
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = False
Objectives[43]ObjectiveMessages[0]Delay = True
Objectives[43]ObjectiveMessages[0]DelayTime = 1
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 402.6794
Objectives[43]ObjectiveMessages[1]positionY = 3592.737
Objectives[43]ObjectiveMessages[1]positionZ = 32.24754
Objectives[43]ObjectiveMessages[1]Message = ~g~LAMAR: ~w~Ight dawg, she's locked up in the back of this truck. Where we goin' take her?
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 5
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = ~g~FRANKLIN: ~w~I don't know, my garage seems to be a good place?
Objectives[44]positionX = 400.0496
Objectives[44]positionY = 3578.016
Objectives[44]positionZ = 32.29225
Objectives[44]Cutscenes_Time = 5
Objectives[44]Cutscenes_Trans_Time = 0
Objectives[44]Cutscenes_FOV = 30
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = True
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 8
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 355
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 401.7362
Objectives[45]positionY = 3587.828
Objectives[45]positionZ = 32.29225
Objectives[45]SetPlayerActor_Use_Player = True
Objectives[45]SetPlayerActor_Player_Controllable = False
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = False
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 1
Objectives[45]Task_List[0]Type = EnterVehicle
Objectives[45]Task_List[0]PositionX = 396.3783
Objectives[45]Task_List[0]PositionY = 3584.671
Objectives[45]Task_List[0]PositionZ = 32.79225
Objectives[45]Task_List[0]Speed = 2
Objectives[45]Task_List[0]SeatIndex = -1
Objectives[45]Task_List[0]TaskIndex = 0
Objectives[45]Task_List[0]Warp = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 399.7761
Objectives[46]positionY = 3580.331
Objectives[46]positionZ = 32.29225
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = False
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 2
Objectives[46]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[46]Task_List[0]positionX = 400.7019
Objectives[46]Task_List[0]positionY = 3594.64
Objectives[46]Task_List[0]positionZ = 32.78996
Objectives[46]Task_List[0]Block = True
Objectives[46]Task_List[1]Type = EnterVehicle
Objectives[46]Task_List[1]PositionX = 397.9453
Objectives[46]Task_List[1]PositionY = 3587.121
Objectives[46]Task_List[1]PositionZ = 32.79225
Objectives[46]Task_List[1]Speed = 2
Objectives[46]Task_List[1]SeatIndex = -2
Objectives[46]Task_List[1]TaskIndex = 1
Objectives[46]Task_List[1]Warp = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = ~g~LAMAR: ~w~Good one, dawg... Let's get goin', I can see more of 'em comin'!
Objectives[47]positionX = 396.6451
Objectives[47]positionY = 3581.675
Objectives[47]positionZ = 32.29225
Objectives[47]Cutscenes_Time = 5
Objectives[47]Cutscenes_Trans_Time = 0
Objectives[47]Cutscenes_FOV = 30
Objectives[47]Cutscenes_Shake = Hand
Objectives[47]Cutscenes_Amplitude = 0
Objectives[47]Cutscenes_FadeOut = False
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = False
Objectives[47]Cutscenes_Point_At_Position = True
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = False
Objectives[47]Cutscenes_Follow_Distancee = 14
Objectives[47]Cutscenes_Follow_Hieght = 1
Objectives[47]Cutscenes_Follow_Angle = 355
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 407.5612
Objectives[48]positionY = 3585.244
Objectives[48]positionZ = 32.34401
Objectives[48]SetPlayerActor_Use_Player = True
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = False
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 0
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 384.8082
Objectives[49]positionY = 3595.238
Objectives[49]positionZ = 32.29144
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Random_Spawn_Objective
Objectives[50]positionX = 413.919
Objectives[50]positionY = 3591.751
Objectives[50]positionZ = 32.34685
Objectives[50]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[50]Random_Actors_Vehicle_Model_Name = maverick
Objectives[50]Random_Actors_Vehicle_Primary_Color = MetallicDesertRed
Objectives[50]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[50]Random_Actors_Weapon_Model_Name = Pistol
Objectives[50]Random_Actors_Passenger = True
Objectives[50]Random_Actors_Fill_With_Occupants = True
Objectives[50]Random_Actors_Max_Count = 1
Objectives[50]Random_Actors_Max_ReSpawn = 2
Objectives[50]Random_Actors_Spawn_End = False
Objectives[50]Random_Actors_Spawn_Actors_Only = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Random_Spawn_Objective
Objectives[51]positionX = 607.8697
Objectives[51]positionY = -388.662
Objectives[51]positionZ = 23.79967
Objectives[51]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[51]Random_Actors_Vehicle_Model_Name = journey2
Objectives[51]Random_Actors_Vehicle_Primary_Color = MetallicChocoOrange
Objectives[51]Random_Actors_Vehicle_Secondary_Color = MetallicBronze
Objectives[51]Random_Actors_Weapon_Model_Name = Pistol
Objectives[51]Random_Actors_Passenger = True
Objectives[51]Random_Actors_Fill_With_Occupants = True
Objectives[51]Random_Actors_Max_Count = 1
Objectives[51]Random_Actors_Max_ReSpawn = 20
Objectives[51]Random_Actors_Spawn_End = False
Objectives[51]Random_Actors_Spawn_Actors_Only = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 637.6837
Objectives[52]positionY = -420.9201
Objectives[52]positionZ = 23.69807
Objectives[52]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[52]Random_Actors_Vehicle_Model_Name = journey2
Objectives[52]Random_Actors_Vehicle_Primary_Color = MetallicChocoOrange
Objectives[52]Random_Actors_Vehicle_Secondary_Color = MetallicCabernetRed
Objectives[52]Random_Actors_Weapon_Model_Name = Pistol
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 1
Objectives[52]Random_Actors_Max_ReSpawn = 20
Objectives[52]Random_Actors_Spawn_End = False
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = 364.132
Objectives[53]positionY = 3605.46
Objectives[53]positionZ = 32.42278
Objectives[53]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[53]Random_Actors_Vehicle_Model_Name = faggio
Objectives[53]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[53]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[53]Random_Actors_Weapon_Model_Name = Pistol
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = True
Objectives[53]Random_Actors_Max_Count = 1
Objectives[53]Random_Actors_Max_ReSpawn = 20
Objectives[53]Random_Actors_Spawn_End = False
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Random_Spawn_Objective
Objectives[54]positionX = 390.9575
Objectives[54]positionY = 3605.529
Objectives[54]positionZ = 32.28511
Objectives[54]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[54]Random_Actors_Vehicle_Model_Name = tulip2
Objectives[54]Random_Actors_Vehicle_Primary_Color = MetallicCabernetRed
Objectives[54]Random_Actors_Vehicle_Secondary_Color = MetallicClassicGold
Objectives[54]Random_Actors_Weapon_Model_Name = Pistol
Objectives[54]Random_Actors_Passenger = True
Objectives[54]Random_Actors_Fill_With_Occupants = True
Objectives[54]Random_Actors_Max_Count = 1
Objectives[54]Random_Actors_Max_ReSpawn = 4
Objectives[54]Random_Actors_Spawn_End = False
Objectives[54]Random_Actors_Spawn_Actors_Only = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Mission_Settings_Objective
Objectives[55]positionX = 2633.943
Objectives[55]positionY = 2522.026
Objectives[55]positionZ = 34.28278
Objectives[55]MissionSettings_TimesOfDay = Current
Objectives[55]MissionSettings_Weather = Current
Objectives[55]MissionSettings_WantedLevel = Current
Objectives[55]MissionSettings_SetWantedLevelNow = Current
Objectives[55]MissionSettings_StartNightvision = False
Objectives[55]MissionSettings_StopNightvision = False
Objectives[55]MissionSettings_StartSeethrough = False
Objectives[55]MissionSettings_StopSeethrough = False
Objectives[55]MissionSettings_StartMusic = True
Objectives[55]MissionSettings_StopMusic = False
Objectives[55]MissionSettings_Music = MP_MC_CM22_VEHICLE_CHASE_A
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 3567.961
Objectives[56]positionY = 3682.611
Objectives[56]positionZ = 27.12188
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = True
Objectives[56]SetPlayerActor_Invincible = True
Objectives[56]SetPlayerActor_NewTask = False
Objectives[56]Int_Task = 0
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = Deliver Luchadora to your ~g~Garage
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 45
Objectives[57]Reserved = 1
Objectives[57]ColorR = 0
Objectives[57]ColorG = 128
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 255
Objectives[57]IconColorA = 0
Objectives[57]positionX = 16.0528
Objectives[57]positionY = 548.8143
Objectives[57]positionZ = 175.2505
Objectives[57]Heading = -1115.724
Objectives[57]Diameter = 1
Objectives[57]minimum_hight = 1
Objectives[57]maximum_hight = 10
Objectives[57]TriggerDistance = 300
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = True
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Random_Spawn_Objective
Objectives[58]positionX = 27.2679
Objectives[58]positionY = 562.6463
Objectives[58]positionZ = 177.5587
Objectives[58]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[58]Random_Actors_Vehicle_Model_Name = blista
Objectives[58]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[58]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[58]Random_Actors_Weapon_Model_Name = Pistol
Objectives[58]Random_Actors_Passenger = True
Objectives[58]Random_Actors_Fill_With_Occupants = True
Objectives[58]Random_Actors_Max_Count = 3
Objectives[58]Random_Actors_Max_ReSpawn = 3
Objectives[58]Random_Actors_Spawn_End = True
Objectives[58]Random_Actors_Spawn_Actors_Only = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Mission_Settings_Objective
Objectives[59]positionX = 2607.181
Objectives[59]positionY = 2526.051
Objectives[59]positionZ = 29.41005
Objectives[59]MissionSettings_TimesOfDay = Current
Objectives[59]MissionSettings_Weather = Current
Objectives[59]MissionSettings_WantedLevel = Current
Objectives[59]MissionSettings_SetWantedLevelNow = Current
Objectives[59]MissionSettings_StartNightvision = False
Objectives[59]MissionSettings_StopNightvision = False
Objectives[59]MissionSettings_StartSeethrough = False
Objectives[59]MissionSettings_StopSeethrough = False
Objectives[59]MissionSettings_StartMusic = True
Objectives[59]MissionSettings_StopMusic = False
Objectives[59]MissionSettings_Music = MP_MC_CM22_DRIVING
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = 
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 0
Objectives[60]ColorG = 128
Objectives[60]ColorB = 0
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 255
Objectives[60]IconColorA = 0
Objectives[60]positionX = 16.05268
Objectives[60]positionY = 548.8141
Objectives[60]positionZ = 175.2504
Objectives[60]Heading = -1115.724
Objectives[60]Diameter = 1
Objectives[60]minimum_hight = 1
Objectives[60]maximum_hight = 10
Objectives[60]TriggerDistance = 2.5
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = False
Objectives[60]Stop_Vehicle = True
Objectives[60]DeliverVehicleOnly = True
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 3
Objectives[60]ObjectiveMessages[0]positionX = 29.47163
Objectives[60]ObjectiveMessages[0]positionY = 565.5453
Objectives[60]ObjectiveMessages[0]positionZ = 177.8587
Objectives[60]ObjectiveMessages[0]Message = I think they're backin' off... What a day, dawg
Objectives[60]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[60]ObjectiveMessages[0]Sender = Franklin
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = Green
Objectives[60]ObjectiveMessages[0]PlayFromStart = False
Objectives[60]ObjectiveMessages[0]Delay = True
Objectives[60]ObjectiveMessages[0]DelayTime = 1
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -2.963607
Objectives[60]ObjectiveMessages[1]positionY = 545.6533
Objectives[60]ObjectiveMessages[1]positionZ = 172.8028
Objectives[60]ObjectiveMessages[1]Message = Like the good old times, just like Mike said, ain't it?
Objectives[60]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[60]ObjectiveMessages[1]Sender = Lamar
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = Green
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 5
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = 24.31615
Objectives[60]ObjectiveMessages[2]positionY = 542.0635
Objectives[60]ObjectiveMessages[2]positionZ = 175.0276
Objectives[60]ObjectiveMessages[2]Message = Haha... Yeah, none but the good old times...
Objectives[60]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[60]ObjectiveMessages[2]Sender = Franklin
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = Green
Objectives[60]ObjectiveMessages[2]PlayFromStart = False
Objectives[60]ObjectiveMessages[2]Delay = True
Objectives[60]ObjectiveMessages[2]DelayTime = 9
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[61]Type = Random_Spawn_Objective
Objectives[61]positionX = 11.46883
Objectives[61]positionY = 557.8588
Objectives[61]positionZ = 175.7103
Objectives[61]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[61]Random_Actors_Vehicle_Model_Name = blista
Objectives[61]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[61]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[61]Random_Actors_Weapon_Model_Name = Pistol
Objectives[61]Random_Actors_Passenger = True
Objectives[61]Random_Actors_Fill_With_Occupants = True
Objectives[61]Random_Actors_Max_Count = 3
Objectives[61]Random_Actors_Max_ReSpawn = 3
Objectives[61]Random_Actors_Spawn_End = True
Objectives[61]Random_Actors_Spawn_Actors_Only = False
Objectives[61]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[61]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[61]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[61]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Mission_Settings_Objective
Objectives[62]positionX = 2592.516
Objectives[62]positionY = 2540.078
Objectives[62]positionZ = 30.41961
Objectives[62]MissionSettings_TimesOfDay = Current
Objectives[62]MissionSettings_Weather = Current
Objectives[62]MissionSettings_WantedLevel = Current
Objectives[62]MissionSettings_SetWantedLevelNow = Current
Objectives[62]MissionSettings_StartNightvision = False
Objectives[62]MissionSettings_StopNightvision = False
Objectives[62]MissionSettings_StartSeethrough = False
Objectives[62]MissionSettings_StopSeethrough = False
Objectives[62]MissionSettings_StartMusic = False
Objectives[62]MissionSettings_StopMusic = True
Objectives[62]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Teleport_Objective
Objectives[63]Text = 
Objectives[63]positionX = 19.45524
Objectives[63]positionY = 521.3626
Objectives[63]positionZ = 169.2275
Objectives[63]ObjectiveRotation = -1055.724
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 13.33536
Objectives[64]positionY = 533.9907
Objectives[64]positionZ = 171.7329
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = False
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = False
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = False
Objectives[64]Int_Task = 0
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Random_Spawn_Objective
Objectives[65]positionX = 15.98235
Objectives[65]positionY = 556.6603
Objectives[65]positionZ = 176.1031
Objectives[65]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[65]Random_Actors_Vehicle_Model_Name = blista
Objectives[65]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[65]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[65]Random_Actors_Weapon_Model_Name = Pistol
Objectives[65]Random_Actors_Passenger = True
Objectives[65]Random_Actors_Fill_With_Occupants = True
Objectives[65]Random_Actors_Max_Count = 3
Objectives[65]Random_Actors_Max_ReSpawn = 3
Objectives[65]Random_Actors_Spawn_End = True
Objectives[65]Random_Actors_Spawn_Actors_Only = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 1
Objectives[65]mission_Vehicles[0]positionX = 16.11019
Objectives[65]mission_Vehicles[0]positionY = 549.5778
Objectives[65]mission_Vehicles[0]positionZ = 175.8431
Objectives[65]mission_Vehicles[0]Heading = 201.02
Objectives[65]mission_Vehicles[0]Name = Journey II
Objectives[65]mission_Vehicles[0]Model = journey2
Objectives[65]mission_Vehicles[0]PrimaryColor = WornOrange
Objectives[65]mission_Vehicles[0]SecondaryColor = MetallicCream
Objectives[65]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[65]mission_Vehicles[0]HasPearlescent = False
Objectives[65]mission_Vehicles[0]Livery = -1
Objectives[65]mission_Vehicles[0]DirtLevel = 3
Objectives[65]mission_Vehicles[0]LockedForPlayer = False
Objectives[65]mission_Vehicles[0]Locked = False
Objectives[65]mission_Vehicles[0]Alarm = False
Objectives[65]mission_Vehicles[0]HotWired = False
Objectives[65]mission_Vehicles[0]Invincible = False
Objectives[65]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[65]mission_Vehicles[0]Remove_After = 0
Objectives[65]mission_Vehicles[0]Survive_Number = 0
Objectives[65]mission_Vehicles[0]Failed_Text = 
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Random_Spawn_Objective
Objectives[66]positionX = 9.047213
Objectives[66]positionY = 557.7526
Objectives[66]positionZ = 175.3991
Objectives[66]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[66]Random_Actors_Vehicle_Model_Name = blista
Objectives[66]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[66]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[66]Random_Actors_Weapon_Model_Name = Pistol
Objectives[66]Random_Actors_Passenger = True
Objectives[66]Random_Actors_Fill_With_Occupants = True
Objectives[66]Random_Actors_Max_Count = 3
Objectives[66]Random_Actors_Max_ReSpawn = 3
Objectives[66]Random_Actors_Spawn_End = True
Objectives[66]Random_Actors_Spawn_Actors_Only = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = ~g~FRANKLIN: ~w~What a day dawg... I gotta relax for a minute...
Objectives[67]positionX = 16.25095
Objectives[67]positionY = 546.454
Objectives[67]positionZ = 175.0844
Objectives[67]Cutscenes_Time = 5
Objectives[67]Cutscenes_Trans_Time = 0
Objectives[67]Cutscenes_FOV = 30
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = True
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 10
Objectives[67]Cutscenes_Follow_Hieght = 3
Objectives[67]Cutscenes_Follow_Angle = 295
Objectives[67]mission_ActorsCount = 1
Objectives[67]mission_Actors[0]Survive_Number = 0
Objectives[67]mission_Actors[0]Failed_Text = 
Objectives[67]mission_Actors[0]Remove_After = 67
Objectives[67]mission_Actors[0]positionX = 16.52925
Objectives[67]mission_Actors[0]positionY = 545.9467
Objectives[67]mission_Actors[0]positionZ = 176.0653
Objectives[67]mission_Actors[0]Heading = 81.15588
Objectives[67]mission_Actors[0]String_Name = p_franklin_02
Objectives[67]mission_Actors[0]Relationship_Group = Friend
Objectives[67]mission_Actors[0]AddBlip = False
Objectives[67]mission_Actors[0]ShowCone = False
Objectives[67]mission_Actors[0]Invincible = True
Objectives[67]mission_Actors[0]SetHealth = 100
Objectives[67]mission_Actors[0]DieFromHeadShot = True
Objectives[67]mission_Actors[0]CanExitVehicle = True
Objectives[67]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[0]AlwaysFight = True
Objectives[67]mission_Actors[0]Seeing_Range = 30
Objectives[67]mission_Actors[0]Hearing_Range = 30
Objectives[67]mission_Actors[0]CombatMovement = Offensive
Objectives[67]mission_Actors[0]weapon = Unarmed
Objectives[67]mission_Actors[0]Variation = Default
Objectives[67]mission_Actors[0]Task = 99
Objectives[67]mission_Actors[0]Task_Guard_Range = 5
Objectives[67]mission_Actors[0]Task_Stay_In_Range = True
Objectives[67]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[0]Task_Scenario = NONE
Objectives[67]mission_Actors[0]Task_List_Count = 2
Objectives[67]mission_Actors[0]Task_Repeat = False
Objectives[67]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]mission_Actors[0]Task_List[0]PositionX = 14.94086
Objectives[67]mission_Actors[0]Task_List[0]PositionY = 550.9417
Objectives[67]mission_Actors[0]Task_List[0]PositionZ = 176.0094
Objectives[67]mission_Actors[0]Task_List[0]Block = True
Objectives[67]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[67]mission_Actors[0]Task_List[1]DestinationX = 11.21406
Objectives[67]mission_Actors[0]Task_List[1]DestinationY = 547.5812
Objectives[67]mission_Actors[0]Task_List[1]DestinationZ = 175.4019
Objectives[67]mission_Actors[0]Task_List[1]Rotation = 441.1559
Objectives[67]mission_Actors[0]Task_List[1]Speed = 0.5
Objectives[67]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = ~g~LAMAR: ~w~Ey wassup can a loc come up in yo crib?
Objectives[68]positionX = 18.35023
Objectives[68]positionY = 546.6424
Objectives[68]positionZ = 175.0371
Objectives[68]Cutscenes_Time = 5
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 30
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = False
Objectives[68]Cutscenes_Point_At_Position = True
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 8
Objectives[68]Cutscenes_Follow_Hieght = 2
Objectives[68]Cutscenes_Follow_Angle = 270
Objectives[68]mission_ActorsCount = 2
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 68
Objectives[68]mission_Actors[0]positionX = 16.61196
Objectives[68]mission_Actors[0]positionY = 546.7169
Objectives[68]mission_Actors[0]positionZ = 176.0942
Objectives[68]mission_Actors[0]Heading = 71.16766
Objectives[68]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[68]mission_Actors[0]Relationship_Group = Friend
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = True
Objectives[68]mission_Actors[0]SetHealth = 100
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Custom
Objectives[68]mission_Actors[0]Task = 99
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]Task_List_Count = 2
Objectives[68]mission_Actors[0]Task_Repeat = False
Objectives[68]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[0]Task_List[0]PositionX = 15.44721
Objectives[68]mission_Actors[0]Task_List[0]PositionY = 551.103
Objectives[68]mission_Actors[0]Task_List[0]PositionZ = 176.0463
Objectives[68]mission_Actors[0]Task_List[0]Block = True
Objectives[68]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[1]DestinationX = 13.1417
Objectives[68]mission_Actors[0]Task_List[1]DestinationY = 547.7005
Objectives[68]mission_Actors[0]Task_List[1]DestinationZ = 175.5514
Objectives[68]mission_Actors[0]Task_List[1]Rotation = 786.1559
Objectives[68]mission_Actors[0]Task_List[1]Speed = 1
Objectives[68]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[68]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 75
Objectives[68]mission_Actors[1]positionX = 8.752692
Objectives[68]mission_Actors[1]positionY = 549.2822
Objectives[68]mission_Actors[1]positionZ = 175.6737
Objectives[68]mission_Actors[1]Heading = 276.1558
Objectives[68]mission_Actors[1]String_Name = p_franklin_02
Objectives[68]mission_Actors[1]Relationship_Group = Friend
Objectives[68]mission_Actors[1]AddBlip = False
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = True
Objectives[68]mission_Actors[1]SetHealth = 100
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Offensive
Objectives[68]mission_Actors[1]weapon = Unarmed
Objectives[68]mission_Actors[1]Variation = Default
Objectives[68]mission_Actors[1]Task = 99
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[1]Task_List_Count = 1
Objectives[68]mission_Actors[1]Task_Repeat = True
Objectives[68]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[1]Task_List[0]PositionX = 5.869401
Objectives[68]mission_Actors[1]Task_List[0]PositionY = 551.9567
Objectives[68]mission_Actors[1]Task_List[0]PositionZ = 175.1062
Objectives[68]mission_Actors[1]Task_List[0]Block = True
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Cutscenes_Objective
Objectives[69]Text = ~g~FRANKLIN: ~w~C'mon I gotta gain information from that woman, I don't want yo ass up in my house, nigga.
Objectives[69]positionX = 5.917776
Objectives[69]positionY = 549.4812
Objectives[69]positionZ = 174.3083
Objectives[69]Cutscenes_Time = 9
Objectives[69]Cutscenes_Trans_Time = 0
Objectives[69]Cutscenes_FOV = 30
Objectives[69]Cutscenes_Shake = Hand
Objectives[69]Cutscenes_Amplitude = 0
Objectives[69]Cutscenes_FadeOut = False
Objectives[69]Cutscenes_FadeIn = False
Objectives[69]Cutscenes_End = False
Objectives[69]Cutscenes_Point_At_Position = True
Objectives[69]Cutscenes_Point_At_Player = False
Objectives[69]Cutscenes_Point_At_Actor = False
Objectives[69]Cutscenes_Point_At_Vehicle = False
Objectives[69]Cutscenes_Follow_Player = False
Objectives[69]Cutscenes_Follow_Actor = False
Objectives[69]Cutscenes_Follow_Vehicle = False
Objectives[69]Cutscenes_Follow_Distancee = 6
Objectives[69]Cutscenes_Follow_Hieght = 3
Objectives[69]Cutscenes_Follow_Angle = 95
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Cutscenes_Objective
Objectives[70]Text = 
Objectives[70]positionX = 14.18654
Objectives[70]positionY = 548.5365
Objectives[70]positionZ = 175.185
Objectives[70]Cutscenes_Time = 38
Objectives[70]Cutscenes_Trans_Time = 0
Objectives[70]Cutscenes_FOV = 30
Objectives[70]Cutscenes_Shake = Hand
Objectives[70]Cutscenes_Amplitude = 0
Objectives[70]Cutscenes_FadeOut = False
Objectives[70]Cutscenes_FadeIn = False
Objectives[70]Cutscenes_End = False
Objectives[70]Cutscenes_Point_At_Position = True
Objectives[70]Cutscenes_Point_At_Player = False
Objectives[70]Cutscenes_Point_At_Actor = False
Objectives[70]Cutscenes_Point_At_Vehicle = False
Objectives[70]Cutscenes_Follow_Player = False
Objectives[70]Cutscenes_Follow_Actor = False
Objectives[70]Cutscenes_Follow_Vehicle = False
Objectives[70]Cutscenes_Follow_Distancee = 6
Objectives[70]Cutscenes_Follow_Hieght = 2
Objectives[70]Cutscenes_Follow_Angle = 290
Objectives[70]mission_ActorsCount = 1
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 75
Objectives[70]mission_Actors[0]positionX = 11.90824
Objectives[70]mission_Actors[0]positionY = 549.4016
Objectives[70]mission_Actors[0]positionZ = 176.1021
Objectives[70]mission_Actors[0]Heading = 106.6994
Objectives[70]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[70]mission_Actors[0]Relationship_Group = Friend
Objectives[70]mission_Actors[0]AddBlip = False
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = True
Objectives[70]mission_Actors[0]SetHealth = 100
Objectives[70]mission_Actors[0]DieFromHeadShot = True
Objectives[70]mission_Actors[0]CanExitVehicle = True
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = Unarmed
Objectives[70]mission_Actors[0]Variation = Custom
Objectives[70]mission_Actors[0]Task = 99
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[0]Task_List_Count = 1
Objectives[70]mission_Actors[0]Task_Repeat = True
Objectives[70]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[70]mission_Actors[0]Task_List[0]PositionX = 8.851195
Objectives[70]mission_Actors[0]Task_List[0]PositionY = 552.1318
Objectives[70]mission_Actors[0]Task_List[0]PositionZ = 175.3476
Objectives[70]mission_Actors[0]Task_List[0]Block = True
Objectives[70]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[70]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[70]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[70]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[70]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[70]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[70]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[70]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 4
Objectives[70]ObjectiveMessages[0]positionX = 3.804095
Objectives[70]ObjectiveMessages[0]positionY = 551.198
Objectives[70]ObjectiveMessages[0]positionZ = 174.2867
Objectives[70]ObjectiveMessages[0]Message = ~g~LAMAR: ~w~Ah nigga don't hate me cause you can't pull some women like me, maybe if you quit bein' so uptight Tanisha would stop cheatin' on you with a Fooligan.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = False
Objectives[70]ObjectiveMessages[0]Delay = True
Objectives[70]ObjectiveMessages[0]DelayTime = 1
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = 14.26607
Objectives[70]ObjectiveMessages[1]positionY = 554.6044
Objectives[70]ObjectiveMessages[1]positionZ = 175.7346
Objectives[70]ObjectiveMessages[1]Message = ~g~LAMAR: ~w~Nah dawg, don't tell me you thought your home was a good interrogation spot, you just wanna do the thing with her, nigga, I know you like that woman.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = White
Objectives[70]ObjectiveMessages[1]PlayFromStart = False
Objectives[70]ObjectiveMessages[1]Delay = True
Objectives[70]ObjectiveMessages[1]DelayTime = 12
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = True
Objectives[70]ObjectiveMessages[1]TypeTextMesage = False
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = 579.2291
Objectives[70]ObjectiveMessages[2]positionY = 4750.859
Objectives[70]ObjectiveMessages[2]positionZ = -59.19624
Objectives[70]ObjectiveMessages[2]Message = ~g~LAMAR: ~w~You probably were so reckless at drivin' cuz you kept glancin' at her all the time, nigga. Nah, you ain't pullin' that girl dawg, you took 8 years to get along with Tanisha, big Frank.
Objectives[70]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = White
Objectives[70]ObjectiveMessages[2]PlayFromStart = False
Objectives[70]ObjectiveMessages[2]Delay = True
Objectives[70]ObjectiveMessages[2]DelayTime = 24
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = True
Objectives[70]ObjectiveMessages[2]TypeTextMesage = False
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[3]positionX = 155.9961
Objectives[70]ObjectiveMessages[3]positionY = 4419.513
Objectives[70]ObjectiveMessages[3]positionZ = 74.78643
Objectives[70]ObjectiveMessages[3]Message = ~g~LAMAR: ~w~~bold~NIGGA
Objectives[70]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[3]Sender = 
Objectives[70]ObjectiveMessages[3]Subject = 
Objectives[70]ObjectiveMessages[3]MessageColor = White
Objectives[70]ObjectiveMessages[3]PlayFromStart = False
Objectives[70]ObjectiveMessages[3]Delay = True
Objectives[70]ObjectiveMessages[3]DelayTime = 35
Objectives[70]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[3]TypeSubtitle = True
Objectives[70]ObjectiveMessages[3]TypeTextMesage = False
Objectives[70]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = ~g~FRANKLIN: ~w~What?!
Objectives[71]positionX = 6.54547
Objectives[71]positionY = 548.8542
Objectives[71]positionZ = 174.3059
Objectives[71]Cutscenes_Time = 3
Objectives[71]Cutscenes_Trans_Time = 0
Objectives[71]Cutscenes_FOV = 30
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = True
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 6
Objectives[71]Cutscenes_Follow_Hieght = 3
Objectives[71]Cutscenes_Follow_Angle = 90
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 10.93607
Objectives[72]positionY = 545.7953
Objectives[72]positionZ = 174.7996
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = False
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 3
Objectives[72]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[72]Task_List[0]positionX = 14.76152
Objectives[72]Task_List[0]positionY = 554.5492
Objectives[72]Task_List[0]positionZ = 176.2736
Objectives[72]Task_List[0]Block = True
Objectives[72]Task_List[1]Type = WalkTo
Objectives[72]Task_List[1]DestinationX = 15.05356
Objectives[72]Task_List[1]DestinationY = 556.0433
Objectives[72]Task_List[1]DestinationZ = 176.4582
Objectives[72]Task_List[1]Rotation = 303.4484
Objectives[72]Task_List[1]Speed = 1
Objectives[72]Task_List[1]GoStraitToCoord = False
Objectives[72]Task_List[2]Type = WalkTo
Objectives[72]Task_List[2]DestinationX = 24.39902
Objectives[72]Task_List[2]DestinationY = 559.2313
Objectives[72]Task_List[2]DestinationZ = 177.2858
Objectives[72]Task_List[2]Rotation = 303.4484
Objectives[72]Task_List[2]Speed = 1
Objectives[72]Task_List[2]GoStraitToCoord = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Cutscenes_Objective
Objectives[73]Text = ~g~FRANKLIN: ~w~What?!
Objectives[73]positionX = 16.16294
Objectives[73]positionY = 546.3825
Objectives[73]positionZ = 175.0816
Objectives[73]Cutscenes_Time = 5
Objectives[73]Cutscenes_Trans_Time = 0
Objectives[73]Cutscenes_FOV = 30
Objectives[73]Cutscenes_Shake = Hand
Objectives[73]Cutscenes_Amplitude = 0
Objectives[73]Cutscenes_FadeOut = False
Objectives[73]Cutscenes_FadeIn = False
Objectives[73]Cutscenes_End = False
Objectives[73]Cutscenes_Point_At_Position = True
Objectives[73]Cutscenes_Point_At_Player = False
Objectives[73]Cutscenes_Point_At_Actor = False
Objectives[73]Cutscenes_Point_At_Vehicle = False
Objectives[73]Cutscenes_Follow_Player = False
Objectives[73]Cutscenes_Follow_Actor = False
Objectives[73]Cutscenes_Follow_Vehicle = False
Objectives[73]Cutscenes_Follow_Distancee = 14
Objectives[73]Cutscenes_Follow_Hieght = 2
Objectives[73]Cutscenes_Follow_Angle = 290
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 5.437062
Objectives[74]positionY = 550.8281
Objectives[74]positionZ = 174.4344
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = False
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 3
Objectives[74]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[74]Task_List[0]positionX = 7.248593
Objectives[74]Task_List[0]positionY = 552.512
Objectives[74]Task_List[0]positionZ = 175.2673
Objectives[74]Task_List[0]Block = True
Objectives[74]Task_List[1]Type = WalkTo
Objectives[74]Task_List[1]DestinationX = 8.927895
Objectives[74]Task_List[1]DestinationY = 540.2971
Objectives[74]Task_List[1]DestinationZ = 175.5269
Objectives[74]Task_List[1]Rotation = 136.1558
Objectives[74]Task_List[1]Speed = 0.5
Objectives[74]Task_List[1]GoStraitToCoord = False
Objectives[74]Task_List[2]Type = WalkTo
Objectives[74]Task_List[2]DestinationX = 7.673228
Objectives[74]Task_List[2]DestinationY = 536.4471
Objectives[74]Task_List[2]DestinationZ = 175.528
Objectives[74]Task_List[2]Rotation = 136.1558
Objectives[74]Task_List[2]Speed = 0.5
Objectives[74]Task_List[2]GoStraitToCoord = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Cutscenes_Objective
Objectives[75]Text = ~g~FRANKLIN: ~w~Like the good old times, huh...
Objectives[75]positionX = 9.460798
Objectives[75]positionY = 549.8953
Objectives[75]positionZ = 174.7894
Objectives[75]Cutscenes_Time = 5
Objectives[75]Cutscenes_Trans_Time = 0
Objectives[75]Cutscenes_FOV = 30
Objectives[75]Cutscenes_Shake = Hand
Objectives[75]Cutscenes_Amplitude = 0
Objectives[75]Cutscenes_FadeOut = False
Objectives[75]Cutscenes_FadeIn = False
Objectives[75]Cutscenes_End = False
Objectives[75]Cutscenes_Point_At_Position = True
Objectives[75]Cutscenes_Point_At_Player = False
Objectives[75]Cutscenes_Point_At_Actor = False
Objectives[75]Cutscenes_Point_At_Vehicle = False
Objectives[75]Cutscenes_Follow_Player = False
Objectives[75]Cutscenes_Follow_Actor = False
Objectives[75]Cutscenes_Follow_Vehicle = False
Objectives[75]Cutscenes_Follow_Distancee = 7
Objectives[75]Cutscenes_Follow_Hieght = 1
Objectives[75]Cutscenes_Follow_Angle = 225
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = 7.584292
Objectives[76]positionY = 538.2279
Objectives[76]positionZ = 175.0281
Objectives[76]Cutscenes_Time = 5
Objectives[76]Cutscenes_Trans_Time = 0
Objectives[76]Cutscenes_FOV = 30
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = False
Objectives[76]Cutscenes_Point_At_Position = True
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = False
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = False
Objectives[76]Cutscenes_Follow_Vehicle = False
Objectives[76]Cutscenes_Follow_Distancee = 5
Objectives[76]Cutscenes_Follow_Hieght = 1
Objectives[76]Cutscenes_Follow_Angle = 20
Objectives[76]mission_ActorsCount = 1
Objectives[76]mission_Actors[0]Survive_Number = 0
Objectives[76]mission_Actors[0]Failed_Text = 
Objectives[76]mission_Actors[0]Remove_After = 0
Objectives[76]mission_Actors[0]positionX = 8.766586
Objectives[76]mission_Actors[0]positionY = 540.4936
Objectives[76]mission_Actors[0]positionZ = 176.027
Objectives[76]mission_Actors[0]Heading = 146.1558
Objectives[76]mission_Actors[0]String_Name = p_franklin_02
Objectives[76]mission_Actors[0]Relationship_Group = Friend
Objectives[76]mission_Actors[0]AddBlip = False
Objectives[76]mission_Actors[0]ShowCone = False
Objectives[76]mission_Actors[0]Invincible = True
Objectives[76]mission_Actors[0]SetHealth = 100
Objectives[76]mission_Actors[0]DieFromHeadShot = True
Objectives[76]mission_Actors[0]CanExitVehicle = True
Objectives[76]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[76]mission_Actors[0]AlwaysFight = True
Objectives[76]mission_Actors[0]Seeing_Range = 30
Objectives[76]mission_Actors[0]Hearing_Range = 30
Objectives[76]mission_Actors[0]CombatMovement = Offensive
Objectives[76]mission_Actors[0]weapon = Unarmed
Objectives[76]mission_Actors[0]Variation = Default
Objectives[76]mission_Actors[0]Task = 99
Objectives[76]mission_Actors[0]Task_Guard_Range = 5
Objectives[76]mission_Actors[0]Task_Stay_In_Range = True
Objectives[76]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[76]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[76]mission_Actors[0]Task_Scenario = NONE
Objectives[76]mission_Actors[0]Task_List_Count = 4
Objectives[76]mission_Actors[0]Task_Repeat = False
Objectives[76]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[76]mission_Actors[0]Task_List[0]PositionX = 0.6594198
Objectives[76]mission_Actors[0]Task_List[0]PositionY = 545.2845
Objectives[76]mission_Actors[0]Task_List[0]PositionZ = 173.6743
Objectives[76]mission_Actors[0]Task_List[0]Block = True
Objectives[76]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[76]mission_Actors[0]Task_List[1]DestinationX = 7.561558
Objectives[76]mission_Actors[0]Task_List[1]DestinationY = 538.0339
Objectives[76]mission_Actors[0]Task_List[1]DestinationZ = 175.5281
Objectives[76]mission_Actors[0]Task_List[1]Rotation = 146.1558
Objectives[76]mission_Actors[0]Task_List[1]Speed = 1
Objectives[76]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[76]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[76]mission_Actors[0]Task_List[2]DestinationX = 4.584902
Objectives[76]mission_Actors[0]Task_List[2]DestinationY = 532.6294
Objectives[76]mission_Actors[0]Task_List[2]DestinationZ = 174.8437
Objectives[76]mission_Actors[0]Task_List[2]Rotation = 146.1558
Objectives[76]mission_Actors[0]Task_List[2]Speed = 1
Objectives[76]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[76]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[76]mission_Actors[0]Task_List[3]DestinationX = 7.308607
Objectives[76]mission_Actors[0]Task_List[3]DestinationY = 527.4089
Objectives[76]mission_Actors[0]Task_List[3]DestinationZ = 174.1282
Objectives[76]mission_Actors[0]Task_List[3]Rotation = 226.1558
Objectives[76]mission_Actors[0]Task_List[3]Speed = 1
Objectives[76]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

